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[정민서-16주차 알고리즘 스터디] #31
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[정민서-16주차 알고리즘 스터디] #31
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🚀 싸피 15반 알고리즘 스터디 16주차 [정민서]
📌 문제 풀이 개요
✅ 문제 해결 여부
💡 풀이 방법
문제 1: 마인크래프트
문제 난이도
실버 2
문제 유형
구현
접근 방식 및 풀이
우선 입력을 받으면서 최소, 최대 높이를 찾습니다
블록을 캐는 건 2초, 놓는 건 1초가 걸린다는 사실을 반복하면서, 시간이 같다면 더 높은 높이를 선택하는 식으로 진행했습니다.
문제 2: 자리배정
문제 유형
구현
문제 난이도
실버 3
접근 방식 및 풀이
1번부터 순서대로 앉을 때, 아래 → 오른쪽 → 위 → 왼쪽 순서로 회전하며 비어있는 좌석에 앉히는 식으로 진행했습니다
좌석이 업다면 0을 출력도록 했습니다,
문제 3: 빙고
문제 유형
구현
문제 난이도
실버 4
접근 방식 및 풀이
빙고판과 사회자가 부르는 순서를 입력받아 저장하고, 부를 떄마다 해당 숫자를 0으로 마킹했습니다.
3중리상 빙고인 순간 출력하는 방식으로 진행했습니
문제 4: 걷기
문제 유형
구현
문제 난이도
실버 3
접근 방식 및 풀이
대각선으로 최대한 많이 가는 것이 이득일 수도, 아닐 수도 있기 때문에, 그부분을 고려했고, 만약 대각선 한번이 상하+좌우 두번보다 빠르다면 대각선을 많이 쓰는것이 이득이기에 최소값을 선택했습니