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I wonder if you want to be testing the hit method, or another method that tests the cards to see if a bust condition was reached. That method would be easier tested, because you could pass it the cards to tell if it it busted or not.
Then, you could test that the hit returns (or at least calls) the bust_condition_test
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looks good --- I added some notes on the hit method... I might not be making sense on that... see if you follow --- if not, let me know! |
…test condition & if method is received by #hit
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Completed all assignments, however I was unable to write one test (to check if the player goes bust). Please see the comment I left in the commit.