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RongLiu-Leo/README.md

About Me

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I’m a Research Engineer affiliated with the USC Institute for Creative Technologies, and my research passion lies in the intersection of Computer Vision and Machine Learning.

Currently, my primary focus is on projects related to 3D vision, with a special emphasis on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting.

For more details, visit my website.

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Popular repositories

  1. AtomGS AtomGS Public

    Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"

    Python 89 3

  2. Gaussian-Splatting-Monitor Gaussian-Splatting-Monitor Public

    Monitor Gaussian Splatting additional real-time viewable and differentiable outputs

    C++ 70 3

  3. 2d-gaussian-splatting 2d-gaussian-splatting Public

    Forked from hbb1/2d-gaussian-splatting

    Supercharge 2DGS with SIBR monitor

    Python 16

  4. IPST IPST Public

    Instant Photorealistic Style Transfer

    Python 11 1

  5. rongliu-leo.github.io rongliu-leo.github.io Public

    HTML 2

  6. diff-surfel-rasterization diff-surfel-rasterization Public

    Forked from hbb1/diff-surfel-rasterization

    A differentiable rasterizer used in the project "2D Gaussian Splatting"

    Cuda