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๐Ÿ’œ LiteSkullAPI - Fast and extensive skull library for Bukkit/Spigot/Paper plugins.

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๐Ÿ’œ LiteSkullAPI

Fast and extensive skull library for Bukkit/Spigot/Paper plugins.

Helpful links:

mineCodes Repository (Maven or Gradle) โค๏ธ

<repository>
  <id>minecodes-repository</id>
  <url>https://repository.minecodes.pl/releases</url>
</repository>
maven { url "https://repository.minecodes.pl/releases" }

Dependencies (Maven or Gradle)

Framework Core

<dependency>
    <groupId>dev.rollczi</groupId>
    <artifactId>liteskullapi</artifactId>
    <version>1.3.0</version>
</dependency>
implementation 'dev.rollczi:liteskullapi:1.3.0'

How use LiteSkullAPI?

public final class ExamplePlugin extends JavaPlugin {
    private SkullAPI skullAPI;

    @Override
    public void onEnable() {
        this.skullAPI = LiteSkullFactory.builder()
                .cacheExpireAfterWrite(Duration.ofMinutes(45L))
                .bukkitScheduler(this)
                .build();
    }
}

Accept synchronous with Minecraft Server

Lambda will be run in the server sync task (see .bukkitScheduler() or .scheduler())

// you can use this item when skull will be found (synchronous)
skullAPI.acceptSyncSkull("Rollczi", itemStack -> {
    player.getInventory().addItem(itemStack);
});

skullAPI.acceptSyncSkullData("Rollczi", skullData -> {
    String value = skullData.getValue();
    String signature = skullData.getSignature();
});

Accept asynchronous

// you can use this item when skull will be found (asynchronous)
skullAPI.acceptAsyncSkull("Rollczi", itemStack -> {
    itemStack
    // some code
});
skullAPI.acceptAsyncSkullData("Rollczi", skullData -> {
    String value = skullData.getValue(); // texture value
    String signature = skullData.getSignature(); // texture signature
});

CompletableFuture

// you can get completable future with skull item
CompletableFuture<ItemStack> completableFuture = skullAPI.getSkull("Rollczi");
completableFuture.thenAcceptAsync(itemStack -> {
    itemStack
    // some code
});

// you can get completable future with skull data
CompletableFuture<SkullData> completableFuture = skullAPI.getSkullData("Rollczi");
completableFuture.thenAcceptAsync(skullData -> {
    String value = skullData.getValue(); // texture value
    String signature = skullData.getSignature(); // texture signature
});

Await for skull (โš ๏ธ Blocking)

ItemStack itemStack = skullAPI.awaitForSkull("Rollczi", 10, TimeUnit.SECONDS);
SkullData skullData = skullAPI.awaitForSkullData("Rollczi", 10, TimeUnit.SECONDS);