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Fix typo in TerrainPropJob and TerrainTerrainJob's method names.
get_jobs_step -> get_job_step
set_jobs_step -> set_job_step
remove_jobs_step -> remove_job_step
add_jobs_step -> add_job_step
get_jobs_step_count -> get_job_step_count
Fix the same typos engine wide.
Voxelman
Renamed EnvironmentData to VoxelEnvironmentData.
Renamed WorldArea to VoxelWorldArea.
Core
Input
Improved text conversion for InputEventAction-s. Adding them as shortcuts will make a nicer tooltip now.
Don't write "(Physical)" after the keycodes in InputEventKey, even it they are physical. This improves how tooltips look for users.
Use RTR instead of TTR in InputEventAction::as_text().
Use , instead of a newline as a separator in InputEventAction::as_text().
String
Fix String::to_uint() to be able to parse to full uint length.
Added String::to_uint64() helper method.
Move int64_t to_int64() const; helper method in the files.
Move things around more.
Added static to_uint helper methods to String.
Added a PRINT_NUMERIC_CONVERSION_ERRORS define into String and wrapped all numerical conversion warning / error prints into it.
Set the new PRINT_NUMERIC_CONVERSION_ERRORS define to 0 by default.
Bind new methods in String.
Fix doc description in the wrong place.
Improvements to String's docs.
Fix to_bool()'s bind in String.
Docs for to_bool() in String.
Docs for the new methods in String.
Image
Added get_sizei() helper method to Image.
Normally it would probably be better to change the type of get_size() to
Vector2i, but a lot of calculations are using the fact that they get
Vector2s (real-s), so this seems to be the best solution.
Doc for the new get_sizei method in Image.
OS
Added compare exchange weak and strong to SafeNumeric.
Loaders
Fix ResourceFormatBinary being unable to load internal resources properly.
Scene
Fix occasional errors printed in TextEdit. Will likely improve general indent handling.
Removed leftover unimplemented method from Node.
Servers
RenderingServer
Fix unused variable warning if gles3 is disabled.
Editor
Fix Exact checkbox in the ProjectSettingsEditor's input tab.
Respect the scene name casting setting even with the Save Branch as Scene option.
Added message for the error in _EDITOR_GET() if the setting doesn't exists.
Added the missing hover_pressed style box overrides for the editor.
Modules
Web
Use StringBuilder in HTMLTemplate where applicable.
GDNative
Added the new methods in String to the gdnative api.
Added Quaternion::set_shortest_arc() to the gdnative api.
Added the REAL_T_IS_DOUBLE define to the gdnative headers.
FBX
Added back the fbx module from godot, made it work.
Added the skeleton_3d module as a hard dependency for the fbx module.
Set up copyright.txt for the fbx module.
Added custom rtti implementation so it can be compiled with disabled rtti.
Set name for meshes in FBXMeshData::create_fbx_mesh(), as the editor uses this name when saving them as external.
Terraman
Full docs for the module.
Deprecate voxel_scale getter and setter in TerrainVorld. Added equivalent terrain_scale getter and setter.
Renamed voxel_structure* getters and setters to terrain_structure*.
It's a straight rename because I'm pretty sure there weren't in use by
anyone ever.
Rename apply_voxel_scale parameter to apply_terrain_scale in TerrainWorld's prop_add() method.
Depreacte helper methods with voxel in their name in TerrainWorld. Added equivalent new ones for their replacement.
voxel -> data
Deprecated voxel_scale getter and setter in TerrainChunk. Added terrain_Scale replacement.
Rename apply_voxel_scale parameters to apply_terrain_scale in TerrainChunk.
Renamed voxel_structure* getters and setters to terrain_structure* in TerrainChunk.
Deprecated voxel_world getter and setter in TerrainChunk. Added terrain_world getter and setter instead.
Deprecated get_voxel and set_voxel in TerrainChunk. Added get_data and set_data instead.
Fix getter bind.
Cleanups to BlockTerrainStructure's api.
Deprecated voxel_scale getter and setter in TerrainMesher. Added terrain_scale instead.
Renamed some of the debug draw helper methods in TerrainChunkDefault.
Starting November 1st, 2025, all new apps and updates to existing apps
submitted to Google Play and targeting Android 15+ devices must support
16 KB page sizes. AGP was updated to the minimum required version to be
able to do this.
(https://developer.android.com/guide/practices/page-sizes#update-packaging)
Unfortunately the minimum sdk version had to be bumped from 19 to 21,
there isn't seem to be a simple way to keep being on minimum api level
19. The simplest way would probably be to add an old android platform,
but for now more thinking is needed.
Fix gradle warning.
Configuring project ':assetPacks' without an existing directory is
deprecated. The configured projectDirectory
'.../android/java/assetPacks' does not exist, can't be written to or is
not a directory. This behavior has been deprecated. This will fail with
an error in Gradle 9.0. Make sure the project directory exists and can
be written. Consult the upgrading guide for further information: https://docs.gradle.org/8.11.1/userguide/upgrading_version_8.html#deprecated_missing_project_directory
Added 16kb padding to .so files when packing them to apks in android.
Original idea is from godot 3.x, which is a backport from godot 4.x godotengine/godot@3c64599
I'm not sure whether this is needed or not, as I don't have new android
hardware.
Also the original code was very suspect so I reimplemented it
differently.
Other
Cleanups to the Documentation and demos section in the readme.
Added some long term plans to the readme.
Update the sample app side module config, so it has all modules. Also added some comments to it.
Update android versions in the build container.
Disable werror for the android workflows, as the slCreateEngine() method got deprecated.
Fix inability to assign script after clearing
Co-authored-by: ocean (they/them) [email protected]
Fix order of operations for macOS template check
Backport for 3.x from PR: #84990
Co-authored-by: brno32 [email protected]
Fix Line breaking may not work correctly when using color tags with specific font
Fix is_visible_in_tree regression for out of tree
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
Backport nonexclusive fullscreen mode.
Backported the new EDITOR_GET_CACHED macro from godot 3.x but modified, similarly to the EDITOR_CACHED macro.
Original commit:
Add EditorSettings EDITOR_GET_CACHED