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Merge branch '4.24' into 4.25
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pshardy committed Jul 7, 2020
2 parents 974c12e + 87b32b4 commit 73cc417
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3 changes: 3 additions & 0 deletions Config/DefaultGame.ini
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ProjectName=Logic Driver Example
CopyrightNotice=Recursoft LLC

[/Script/UnrealEd.ProjectPackagingSettings]
BlueprintNativizationMethod=Inclusive

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8 changes: 8 additions & 0 deletions LogicDriverExample.uproject
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"Name": "SMDialogue",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/9d8db9962594400988f8ddd3fb83cd88"
},
{
"Name": "FunctionalTestingEditor",
"Enabled": true
},
{
"Name": "RuntimeTests",
"Enabled": true
}
]
}
8 changes: 6 additions & 2 deletions README.md
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# Logic Driver 2.0 Example Project

**Requires Logic Driver 2.0**
**Requires Logic Driver 2.3**

Looking for Logic Driver LITE's Blueprint Only example project? Download from [here](https://logicdriver.recursoft.net/liteexample).

Expand Down Expand Up @@ -50,4 +50,8 @@ Looking for Logic Driver LITE's Blueprint Only example project? Download from [h
- Sample implementation of a simple fetch quest system. Each quest node is a state machine class containing quest objective state nodes.
- Behavior rules are setup so `BP_QuestObjectiveNode` states can only be placed in state machines of type `BP_QuestStateMachine`.
- First room runs sequential quests.
- Second room runs parallel quests by dynamically creating state machines with custom classes. (Not recommended for replication)
- Second room runs parallel quests.

## Skill Example Map

- Demonstrates branching parallel states and leaving states active.

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