Version 1.0
This release corrects a main bug:
- Frozen interface when/after loading a new game
List of all modules:
- Cheats (main menu):
- Player modifications (heal, kill, teleport, add weapon)
- Vehicle (repair, destroy)
- World (spawn vehicle)
- Player debug variables (handle, position, (new: health, armour, speed, speed vector))
- (new) HUD (font sizes)
- Audio
- Conversation (restart, stop, pause, skip to next line, start preloaded conversation)
- (new) Audio scenes (start, set variable, stop)
- (new) Music events (prepare, trigger, cancel)
- Audio list of variables ((new) name/source of current conversation)
- Cutscene
- Cutscene (request (new list with names), list loaded cutscene, unload, start, stop, set variable)
- Cutscene list of variables
- Scripts
- List running scripts (name, handle)
- Start script
- Global watcch
- Watch address (int, float, string, vector, bitfield)
- Watch address in game
- Handle helper
- (new) List nearby pedestrians id
- (new) List nearby vehicles id
- (new) Show pedestrians and vehicles in game (id, life)
- Entity list of variables (type, health, injured, model, position, is mission entity)
- Lua console
- Haven't looked at it but it should be able to call natives...
- (new) Area
- Draw box in game
- Check if ped in angled are
- Check if ped in area
- Check if ped at coord
- (new) Mission (in development)
- Mission state (failed/skipped/restarted...)
- Mission death name (the name written in scripts)
- Mission list of variables (in development)
- (new) Player switch (in development)
- Switch variables (in progress, type, state)
- Player switch locations list of variables
- (new) Synchronized Scene
- Synchronized scene (loop, set phase, set rate, set hold last frame)
- List running synchronized scene