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ACE interactions for adding door tape numbers & closeable doors #129

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sevn10
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@sevn10 sevn10 commented Apr 4, 2021

When merged this pull request will:

  • Add ability via ACE interaction on the outside of the helo to choose or clear the use of door tape numbers
  • Add ability via ACE interaction on the outside of the helo to close and open cabin doors

@BroBeansCPG
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Do checks need to be added to determine whether or not something is blocking the doors?

Consider https://github.com/Project-Hatchet/public_h-60/blob/9fd7416d1b8d54a6ad8bfc9caf0f5f73407fbeeb/addons/uh60_misc/functions/fnc_canInteractCabinDoor.sqf

@BroBeansCPG BroBeansCPG added this to the v0.4.0 milestone Apr 14, 2021
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Maybe explore the using of ace interaction on the door handle memory point

@sevn10
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sevn10 commented Sep 4, 2021

That could be good, but I believe I'll need to be reminded on how to find that memory point. I can ping you on discord to clarify.

@A26mike
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A26mike commented Sep 9, 2021

What is the current status of this. @sevn10 ?

@AdozenBABYdogs give this a test and let me know the results

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sevn10 commented Sep 9, 2021

@A26mike I need to talk to you or brobeans, I'm not sure how to find the ACE memory point. I could try to revise this afterwards.

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What is the current status of this. @sevn10 ?

@AdozenBABYdogs give this a test and let me know the results

Also the door numbers were added in #130

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@A26mike I need to talk to you or brobeans, I'm not sure how to find the ACE memory point. I could try to revise this afterwards.

DM me on discord

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When merged this pull request will:

  • Add ability via ACE interaction on the outside of the helo to choose or clear the use of door tape numbers
  • Add ability via ACE interaction on the outside of the helo to close and open cabin doors

Door numbers work, doors open from the outside

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AdozenBABYdogs commented Sep 16, 2021

Suggested next step

  • add animation for exiting with doors closed
  • add check for if doors are open, if they are not, animate the player getting out
  • disable player's from being able to fire while doors are closed

@YannikH
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YannikH commented Oct 12, 2021

@sevn10 The mempoint names for the door handles are cabindoor_L_handle and cabindoor_R_handle

@ampersand38
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Please see vtx_uh60_misc_fnc_canInteractCabinDoor for [un]locking the door seats on MH and HH models.

How often do you need to change door numbers mid-mission? It's probably be better left to mission-maker setup, I'm thinking. Maybe separate PRs for doors and numbers.

["vtx_H60_base", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;

_displayName = "Close Left Door";
_condition = {((_this select 0) animationPhase "cabindoor_l") == 0};
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Needs to [un]lock door seats. See vtx_uh60_misc_fnc_canInteractCabinDoor

@ampersand38 ampersand38 modified the milestones: v0.4.0, v0.4.1 Dec 24, 2021
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6 participants