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Unreal Engine C++ Prototype featuring The Flash Gameplay Mechanics such as Speed Force, Bolt Throw, and basic combat

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Fastest Man Alive

Welcome to Fastest Man Alive, an Unreal Engine prototype featuring The Flash mechanics such as Speed Force, Bolt Throw, Wall Run(WIP) and basic combat. This project aims to showcase various aspects of The Flash's abilities within a game environment.

Features

  • Speed Force: Experience the exhilarating sensation of super speed using the Speed Force as The Flash.
  • Bolt Throw: Unleash the power of The Flash's lightning by throwing a bolt.
  • Basic Combat: Engage in combat with strike and beatdown actions.
  • Combat Component: Modify beatdown chances and enhance combat experience.
  • Character Snapping: Achieve smooth character transitions with motion warping.
  • Visual Effects (VFX):
    • Speed Force Start and sonic boom effects.
    • Combat blows
    • Speed Force Lightning Trail and Shroud
    • Speed Force Lightning Bolt
    • Character Smearing.
  • To-Do:
    • Camera improvements for enhanced gameplay experience.
    • Improve smearing
    • Wall Run

Usage

To use the Fastest Man Alive prototype:

  1. Clone the repository:

    git clone https://github.com/ProdiG66/FastestManAlive.git
  2. Open the project in Unreal Engine 5.3

  3. Explore the various features, mechanics, and visual effects.

  4. Modify and extend the project to suit your needs.

Contributing

Contributions are welcome! If you have suggestions, bug reports, or would like to contribute enhancements, feel free to submit a pull request.

License

This project is licensed under the MIT License.

Credits

  • Developed by [Jan Enri Arquero]
  • Inspired by the iconic character Flash created by Gardner Fox and Harry Lampert.

Contact

For inquiries, you can reach out to [[email protected]].

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Unreal Engine C++ Prototype featuring The Flash Gameplay Mechanics such as Speed Force, Bolt Throw, and basic combat

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