-
Notifications
You must be signed in to change notification settings - Fork 11
Home
In Half-Life 2 Chaos, a randomly-chosen custom effect is applied to the game periodically.
Effects are applied in intervals, with the interval length controlled by chaos_effect_interval.
Effects are chosen randomly, or if the user has set up chat voting, by stream viewers, who pick from a set of four randomly-provided effects.
Effects are not allowed to be chosen if they are already active.
Some effects last for a discreet amount of time. The time is chaos_effect_time multiplied by a time console variable specific to the effect. For example, if chaos_effect_time is 50 and chaos_time_bumpy is 0.5, then Bumpy Road will last for 25 seconds.
If the game finds that certain effects have caused the player to be killed too many times during a single activation, the effect will be turned off immediately. The number of times is controlled by chaos_strike_max, default 3.
If chaos_shuffle_mode is set to 1, then shuffle mode is turned on. In shuffle mode, effects cannot be picked again after being picked once, until all possible effects have been picked, at which point they all become pickable again.