Releases: ParadoxGameConverters/CK3ToEU4
0.16 Pagan - for CK3[1.16] and EU4[1.37]
CK3ToEU4, 0.16Pagan
For The Horde Release
After a very long time where most of the work was focused on maintaining compatibility with an ever-growing list of supported CK3 major overhaul mods, with the 1.16 release we finally had an opportunity to implement hordes properly, and do some constructive coding. Now we export proper hosts, merge Mongols with off-scope Mongolia when possible, and merge tribal confederations into united horde hosts, which finally might present some danger to Ming's mandate.
Looking forward to Asian expansion, that will solve so many issues.
Hotfixes
- Thankfully, none.
Coldfixes
- Fixed issues with localizations nested tooltips not being correctly sterilized before transfer to EU4.
- Fixed issue where countries without any applicable _ADJ locs would leave them empty. Empty isn't an option.
- Fixed an issue where the save claims it's using 2000 mods but in reality it's using 10, repeated 200 times or however many times as the save has been reloaded and resaved. Why, PDX...
Expansions
- Support for 1.16 CK3
- A host of RICE updates, as always. Really. A ton.
- Various TFE compatches.
- MB+ compatches as well.
- Rajas of Asia expansions.
- Cultures Expanded Expansions.
- Bronze Age Reborn support for incoming ImpToCK3 saves.
Shuffles
- Mapping fixes, expansions and corrections to tags, cultures, traditions etc.
0.15 Orisa - for CK3[1.12-1.15] and EU4[1.37]
CK3ToEU4, 0.15Orisa
Halfway There Release
Chugging along just fine, 1.37 is now supported, as well as major mods we follow such as TFE, RICE, and naturally ImperatorToCK3 conversions. Previously we had a major issue with TFE but hopefully all has now been fixed and you can use it as an important stepping stone towards CK3 era in Imperator megacampaigns. With the imminent end of EU4 looming, we don't intend to stop support, on the contrary, it will now be easier to convert towards a fixed and unchanging target (akin to EU4ToVic2).
Hotfixes
- Thankfully, none.
Coldfixes
- A fix for incorrect dynastic name/adjective generation for countries using dynastic names. Also, an option to disable them if desired.
- Fixed an issue with the Localization Unraveller that wasn't correctly generating/transferring CK3 locs to EU4.
Expansions
- Support for 1.37 EU4.
- A host of RICE updates.
- Option for a completely custom start date.
- Some support for Cultures Expanded cultures, tags and traditions.
- Ported various CK2 religions over to CK3.
- A ton of TFE mappings have been expanded and added.
Shuffles
- Various new tag mappings added.
- Updated dev weights to better reflect development mapping from CK3 to EU4.
0.14 Nestorian - for CK3[1.10] and EU4[1.36]
CK3ToEU4, 0.14Nestorian
Byzantine Release
We're still regularly updating the converter and maintaining support for a plethora of popular mods - through contributors who keep the mapping files current and updated. Otherwise, development is winding down (and reduced to bug patches) as EU4 is nearing EoL.
Hotfixes
- Thankfully, none.
Coldfixes
- No longer assigning Ottoman government to all sunni absolutists, doing beyliks now.
- Fixed broken personal deities for generated religions.
Expansions
- Support for 1.36 EU4.
- Host of expansions for IRtoCK3.
- Continuous support for RICE.
- Dynamic Personal Deities
- Cultures Expanded compatch.
- Some support for Historical Invasions tags.
- Plati's new flavor mod included.
Shuffles
- Exploration updated so that hopefully only the region in which the Renaissance spawned should colonize until at least the 1600's.
- Expansion updated so that nations will expand into empty territories if no-one has done so by the mid 1700's.
- Expanded tag mappings, along with various fixes to a host of other mapping files.
0.13 Melian - for CK3[1.8] and EU4[1.35]
CK3ToEU4, 0.13Melian
Indominable Release
The converter is getting regular patches to support the latest CK3 and EU4, as well as steady flow of contributor additions that expand the support for various popular mods. We're stable, and if you with to add support for your favorite mods, please expand the configuration files and contribute!
Hotfixes
- Fix to leaky roman regnal generator which caused converter crashes
Coldfixes
- Russian/Prussian nations can now form correctly.
- Added missing Assyrian ideas from CK2 converter
- Added missing localization for Jewish Tribal ideas.
- Mozarabic religion fallback mappings.
- Small Sunset Invasion Fix
- Various corrections to province mappings
- Rakaly update, much better save handling
Expansions
- Support for both 1.8 CK3 and 1.35 EU4
- Added some new possible government reforms to start the game with.
- Support for Culture expanded - provinces & heritages
- Support for Historic Invasions Mod
- Added religion mappings TFE faiths
- Multiple Province Development Transfer Option for MP games.
- RICE update
Shuffles
- Updated norse culture, moved livonian to baltic
0.12 Lollard - for CK3[1.6-1.8] and EU4[1.34]
CK3ToEU4, 0.12Lollard
Friend or Foe Release
This is a significant update; the converter saw many compatches for various mods - RICE, Cultures Expanded, WTWSMS, etc, as well as a plethora of minor tweaks and corrections, for virtually every aspect of the conversion.
Hotfixes
- Fixed crashbug with localizations of dynamic titles that have no clay.
- Relaxed sanity requirements on title/coat integrity. Thank you, game corruption, for existing.
- Relax sanity restrictions on incoherent dynasty CoAs. Yay.
Coldfixes
- Religious Event bugfixes
- Many, many culture, heritage, tradition and tag corrections.
- Anglosaxon names no longer crap.
- Fixed borked CK3 localization deemphasizing.
Expansions
- 1.34 EU4 compatibility
- Lots of work on certain aspects of conversion of religions; shared faith head means same faith etc.
- Updated Government Reforms to account for more dynamic cultures/religions.
- West African, East African and Chinese tech grouped countries should now be significantly less blind.
- Made Stateless Society significantly less common.
- Several new cultures added
- Primary Nations for several cultures added
- Guanches culture added
- North African Achamánism added.
- Support for Cultures Expanded.
- RICE support updated.
- More WTWSMS compatibility patches.
Shuffles
- Oghuz culture group removed and added to Tatar culture group
- PDX finally added sound for American religions, so we don't have to!
- Assyria is now formable
- Tweaks to formables to account for dynamic cultures
- old_prussian replaced with basegame Pruthenian, moved from lost_cultures to Baltic
- anglo_saxon replaced with basegame anglosaxon, moved from lost_cultures to English
- Hindu/Norse deities updates so that the error log stops warning us of the inevitable apocalypse that occurs if two deities from different religions share a name.
- Decline of Mali disaster tweaked so as to avoid Error Logs
0.11 Kushite - for CK3[1.6] and EU4[1.33]
CK3ToEU4, 0.11Kushite
Custodial Release
This is a small patch bringing support for 1.6 CK3 but also introducing dynamical ideas built upon cultural traditions and heritages.
Hotfixes
- Fix for autosave processing.
- Fix for very large metadata header in zipped savegames.
Coldfixes
- Fixed how building upgrades count towards development
- Disabled CK2 mangling of Indian religions, now they stick to CK3 status.
- Patched issues with personal deities introduced by 1.33 changes to mechanics.
Expansions
- Nestorian holy sites added
- Support for new 1.5.1 titles
- Large patch that allows custom ideas for custom titles - dynamically built upon chosen heritages and traditions.
- Added support for RICE mod.
- Dropped support for East Asia as it's unsupportable by the converter.
Shuffles
- More ImpToCK3 cultures.
0.10 Jain - for CK3[1.5] and EU4[1.33]
CK3ToEU4, 0.10Jain
A Very Cultural Release
This release brings in support for CK3 1.5 and its dynamic cultures, something we're very proud of, and is fully forward compatible with Vic2 and colonial neocultures generated there. We've also fully synced up with 1.33 and fixed a number of bugs as well as added even more tweaks for better Imperator support.
Keep in mind, we're doing cultural conversions on a best-effort basis, as often there are no easy ways to map ck3 culture groups (heritages) to eu4 culture groups. Thus, your divergent and hybrid cultures may be a bit off (depending on what your choices), but generally the system works rather well.
Hotfixes
- Prevent crash when save has mangled or missing employers.
- Fix for a script issue that caused EU4 CTD on save load.
- Rakaly updated so 1.5 saves can be melted.
Coldfixes
- Saharan Pass wipe disabled for gameplay purposes.
- Tunjur culture should now appear.
- Primary culture will no longer be set as accepted culture as well, which sometimes happened and caused issues.
- Fixing Plati's RFE animism and frequency in religion swap event.
- Fixing renaissance spread for late starts (relevant for 1450+ games)
- Adding GUI's to Jewish based custom nations so the game doesn't crash.
- Judaism will no longer have its aspects listed twice.
Expansions
- A huge expansion to how cultures are divergent and hybrid handled, generated and exported.
- More religious icons by Plati.
- An override for CoA Designer mod so player flag is always crafted.
- Added hellenistic, vandilian, thracian_gothic and other cultures for ImperatorToCK3 compatibility
Shuffles
- Fixes to province mappings.
- Fixes to cultural mappings.
- Fixes to province names.
- Pechenegs now map to correct tag (PTZ)
0.9 Insular - for CK3[1.3-1.4] and EU4[1.32]
CK3ToEU4, 0.9Insular
Still in Maintenance Release
In the last five months there were a lot of changes to the converter, from various breakage and crashfixes (due to incoming broken saves) to major expansions (East Asia mod, religions flavor missions). With the massive list of bugfixes to EU4 1.32, we're hopeful the converter will be as stable as before, particularly in MP games over which stability we have no control.
Hotfixes
- Workaround for corrupted saves that lack baronies.
- Workaround for corrupted saves that have claims on nonexistent titles.
- Workaround for corrupted saves where supposed rulers don't have any domain under them.
- Workaround for corrupted saves where titles lack capital baronies.
- Workaround for corrupted saves where rulers have missing or invalid capitals.
- Workaround for corrupted saves where rulers have a broken primary domain title.
Coldfixes
- Ironing out IMPtoCK3 imports that lack islam, now islam is removed and replaced with alternative religions out of CK3 scope.
- Fixed issues with native CK3 localisations being unusable in EU4 as EU4 lacks those characters - now locs are downgraded to ASCII where needed.
- Fixed a number of duplicate and missing localisations in various languages.
Expansions
- Support for 1.32 Songhay update.
- East Asia Reboot mod support. Hi, China!
- Custom faith icons by Plati, for both CK3 and IMP religions.
- Incorporated Plati's religious flavor events and missions.
- Altered CK3 dev -> EU4 dev algorithm, which is now further configurable in configurables/dev_weights.txt.
- African passes sterilization (to separate subsaharan africa from CK3 megablobs) is now configurable in configurables/african_passes.txt.
- Vassal splitoffs can now be configured in configurables/vassal_splitoff.txt, so you can make the process more or less sensitive to vassal size.
- Marking what exactly was shattered into HRE so in eu4 that particular tag can be reformed instead of HRE tag.
- Incorporated vanilla 's Mazdan blessings and holy sites to mazdan religion.
- Similarly, added Sikh gurus.
Shuffles
- Many new greek (sub)cultures for incoming IMP games.
- Many balance changes to incoming IMP religions.
- Minor Sunset Invasion scenario tweaks and fixes
- Mon culture to mon culture.
- Fixes to nestorian blessings,
- Siberian mappings corrected
- Old italian subcultures now supported
- Corrections to mappings: polish
- West franconia now maps to Palatinate
0.8 Hellenic - for CK3[1.3-1.4] and EU4[1.31.5+]
CK3ToEU4, 0.8Hellenic
Maintenance Release
This light maintenance release is necessary as 1.31.5 changed many aspects of the base game, but it also brings a few small enhancements and fixes.
Hotfixes
- CK3 saves with nonsensical -1 for incoming culture and religion have those now properly handled (ignored).
- Converter will no longer stop on incoming nonsensical landed titles but will still scream bloody murder.
Coldfixes
- 1.31.5 compatibility across a host of files, most notably techs, institutions and ages. This makes those files (and this converter) incompatible with 1.31.4 and lower.
- All countries have been fixed to use correct (modern) mercantilism definitions where needed.
- Localizations are read from incoming mods "/replace" folder as well as regular folder.
Expansions
- Islamic religions now output to predefined religious schools, so there will be greater variation from incoming CK3 faiths.
- Siberia can now be wiped fully regardless of country sizes there, if user so desires (configuration option added for this)
Shuffles
(None)
0.7 Gayomarthian - for CK3[1.3] and EU4[1.31]
CK3ToEU4, 0.7Gayomarthian
The Compatibility Release
This very quick release shortly after 0.6finnish_pagan brings EU4 1.31 compatibility fixes, among mostly various streamlining patches for Imperator campaigns.
Hotfixes
(Thankfully, none.)
Coldfixes
- Fixed loading of faith icons from custom locations, so now EU4 faith gfx are crafted properly.
- Fixed Palembang and similar countries that reverted to uncolonized clay due to peculiarities of initial ownership.
Expansions
- Anglo-Saxon dynamic province names.
- Pre-Christian province names.
- Chaldean province names.
- Albanian province names.
- Imp to CK3 tag mapping rules where they make sense.
Shuffles
- Cultural compatibility patches with ImpToCK3.
- Reformed Norse Pagan re-added to game after being lost in the shuffle.
- Various other minor cultural, tag naming and province naming tweaks.