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0.1 d'Asturias - for CK2[3.3.2] and EU4[1.29]

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@Zemurin Zemurin released this 14 Apr 23:42
· 432 commits to master since this release
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CK2ToEU4, 0.1Asturias

First Stable Release

Over the course of past few weeks we have created an alternative CK2 to EU4 converter. It's been hugely fun and enjoyable experience, and now we proudly present to you the result.

How conversion works

Map conversion

  • We try to alter the map as little as possible against vanilla. If a country's not in scope of CK2, it is untouched. This applies to county histories as well - so this means most countries will not have a history (monarchs, leaders, advisors) identical to EU4 if you convert before 1444.11.11
  • For those countries in scope of CK2, we tread lightly, only updating necessary elements, like which provinces are owned and which not. We try to be very careful there as well, resolving collisions by looking at which ruler developed their land the most, or has maybe built a great wonder there.
  • All of the provinces in CK2 have been painstakingly remapped against 1.29 map, and if we missed a spot please tell us.

Religions and cultures

  • The religions have been expanded, and EU4 conversion will support most of CK2 religions. These religions are also compatible with EU4toVic2 converter.
  • Cultures have been expanded greatly, and we do not import CK2 cultures on 1:1 basis - instead we split them up. Italian can break into Tuscan, Lombardian, Umbrian, Venerian and so on, as we try to emulate EU4 style of cultural groups.

Advisors, Rulers, Queens and Heirs

  • You'll find councilmen you had in CK2 available for hire in EU4.
  • Rulers are converted ad-verbatim. If a ruler is too young to rule, a regency council will be set up for them.
  • Queens (or Prince-consorts) are also imported where possible, to help you stabilize the realm at start.
  • Heirs are imported where possible. Since we do not have access to memory-state of a running CK2 game, we had to make educated guesses for some of the more obscure succession choices, so do not mind a lack of heir that sometimes can happen.

Diplomacy, Vassals and Personal unions

  • For a christian ruler that holds multiple crowns (of same level), he will find his realm split into multiple states, under a personal union lead by him.
  • Non-christian rulers in the same situation will simply absorb the other crowns.
  • Large vassals, holding inappropriate amounts of provinces (compared to the total country size) will be split off into vassals at conversion.
  • Royal marriages are not imported, and neither are alliances. Unlike CK2, in EU4 diplo slots are few and with some of them already taken by vassals and PUs, we did not want to choke the player.
  • Tributaries are also not imported at this stage.

Buildings, Development and Wonders

  • We do not import any buildings. Only building that is supported at game start is the humble Fort.
  • Small countries (but not OPMs or similar) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control.
  • Unlike buildings, development does map directly against CK2 development. the more castles one has in a province, and more buildings inside each, more manpower is received. Similar to cities and production, and finally to temples and tax development.
  • Wonders are imported in the same fashion as the official converter does- as permanent province modifiers granting powerful bonuses.

HRE and Empire Shattering

  • Entirely player's choice, the HRE can be kept as an unified country or shattered in EU4-style microstates. If shattering is enabled (which is recommended), the converter will carefully choose which tags are to be turned into free cities and electors.
  • Which empire is to be the new HRE is also up to the player - you can HRE-ify Byzantium, Rome, or any empire you choose.
  • Empires all over the map can be shattered into smaller independent kingdoms, in case your CK2 game was too blobby.

And that's all for the first release. More to come as we fix more bugs, work on more cultures etc.

The windows_development_build supersedes this release and is built whenever a feature is added, dynamically. You can get it here.