Games Technology graduate with interests in gameplay programming, game AI, and procedural generation.
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WhoseSongCodeSamples
WhoseSongCodeSamples PublicSome code samples from my Whose Song Is It personal project
C#
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2D-Procedural-Tilemap-Tool
2D-Procedural-Tilemap-Tool PublicUnity tilemap editing tool. The tool uses BSP tree to generate completable dungeon floor layouts.
ASP 2
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CTP-Project-BT-and-RL
CTP-Project-BT-and-RL PublicDissertation project: Combining Behaviour Trees and Reinforcement Learning for Game AI
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DirectX-Swarm-AI
DirectX-Swarm-AI PublicDirectX 11 application that can simulate swarms with thousands of agents.
C++ 1
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Sim-Worlds-Terrain
Sim-Worlds-Terrain PublicDirect3D terrain generator that uses perlin noise and heightmaps
C++
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Staircase-and-Cobweb-Plotter
Staircase-and-Cobweb-Plotter PublicEnd of year project for my Computing A-Level Course - an application made to help my school's maths teachers teach staircase and cobweb diagrams in A-Level Maths. Made in Python.
Python
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