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Building OpenParsec
uberlinuxguy edited this page Mar 5, 2013
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This page will briefly explain how to build OpenParsec on the various platforms which it is available on.
Here is a list of what you will need to get started:
- a copy of the openparsec-assets repository
- a machine to build on (Windows, MacOS or Linux)
- 32bit x86 compilers and libraries.
- libsdl 1.2
- libsdl_mixer 1.2 and it's pre-requisits\
- Open up platforms/vs2012/Parsec.sln in Visual Stuido
- Find "Parsec" in the "Solution Explorer" and right click on it.
- Select "Build" and it should build.
- You should find the binary in platforms/vs2012/Release/
Building on Linux should be pretty simple. Follow the "Simple" directions first. If they do not work for some reason, try the "Not Simple" directions.
- Go into platforms/premake/
- Type one the following to build OpenParsec:
-
make client
- makes the client -
make server
- makes the server -
make
- makes both client AND server
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- binaries are placed in parsec_root/{client,server}