Releases: Oliveshark/breakhack
Releases · Oliveshark/breakhack
v4.2.0
What's Changed
- Adds potions to the game by @LiquidityC in #89
- Player bleed based on health by @LiquidityC in #95
- Fixes flickering render issue. by @LiquidityC in #98
- Bump external SDL dependencies by @LiquidityC in #102
- Spread loot to surrounding spaces by @LiquidityC in #101
- Adds SFX for potion pickups by @LiquidityC in #109
- Miscellaneous fixes
Full Changelog: v4.1.2...v4.2.0
v4.1.2
v4.1.0
- Updated to SDL3
- Fixes to controller rumble
- Smoother controller handling (transitions)
v4.0.3
Patch version raised to 3
v3.1.2
- The Mage class is playable
- Mage skill: Vampiric blow
- Mage skill: Erupt
- Mage skill: Blink
- The "Dynamite" artifact
- The "Volatile dagger" artifact
- The "Magnet" artifact
- Critical hits now cause bleeding
- Rogue backstab skill now causes bleeding
- Picked up keys are now visible in the side panel
Release v3.0.2
Adds key pickup SFX
Release v3.0.1
- Wall and door layouts can be generated in rooms
- Locked rooms can be generated in a level with a monster in the level holding the key
- Fairies can be found in levels. They carry a lot of coin.
- Added monster bloodlust
- Added shops and a shopkeeper
v2.0.3
- Monsters standing on tiles that fall now fall with the tile
v2.0.2
- Added the playable class "Rogue"
- Added gameplay controller support with help icons for both PS and XB controllers
- Added a new room modifier type "Crumbling room"
- Added a new game type "Quickplay", essentially the same as regular but with only 12 levels and more frequent boss encounters.
- Added a new game type "Arcade", only one level with ~40 rooms. You start at player level 22 and dungeon level 19
- Added sounds for cloaking and burst attack
- Fixed various minor issues
v1.1.5
- Disables SDL_TextInput since this is on by default in SDL2.0 and causes some "jittering" in game.