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Releases: Oliveshark/breakhack

v4.2.0

28 Mar 14:53
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What's Changed

Full Changelog: v4.1.2...v4.2.0

v4.1.2

02 Mar 11:57
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What's Changed

  • Fixes flickering rendering bug

Full Changelog: v4.1.0...v4.1.2

v4.1.0

22 Feb 09:24
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  • Updated to SDL3
  • Fixes to controller rumble
  • Smoother controller handling (transitions)

v4.0.3

14 Mar 17:44
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Patch version raised to 3

v3.1.2

10 Jun 09:55
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  • The Mage class is playable
  • Mage skill: Vampiric blow
  • Mage skill: Erupt
  • Mage skill: Blink
  • The "Dynamite" artifact
  • The "Volatile dagger" artifact
  • The "Magnet" artifact
  • Critical hits now cause bleeding
  • Rogue backstab skill now causes bleeding
  • Picked up keys are now visible in the side panel

Release v3.0.2

07 Jun 05:51
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Adds key pickup SFX

Release v3.0.1

07 Jun 05:50
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  • Wall and door layouts can be generated in rooms
  • Locked rooms can be generated in a level with a monster in the level holding the key
  • Fairies can be found in levels. They carry a lot of coin.
  • Added monster bloodlust
  • Added shops and a shopkeeper

v2.0.3

01 Nov 14:17
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  • Monsters standing on tiles that fall now fall with the tile

v2.0.2

01 Nov 14:16
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  • Added the playable class "Rogue"
  • Added gameplay controller support with help icons for both PS and XB controllers
  • Added a new room modifier type "Crumbling room"
  • Added a new game type "Quickplay", essentially the same as regular but with only 12 levels and more frequent boss encounters.
  • Added a new game type "Arcade", only one level with ~40 rooms. You start at player level 22 and dungeon level 19
  • Added sounds for cloaking and burst attack
  • Fixed various minor issues

v1.1.5

18 Oct 12:16
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  • Disables SDL_TextInput since this is on by default in SDL2.0 and causes some "jittering" in game.