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refactor: update messages when flags are not in base position (#302)
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MrDave1999 authored Jan 18, 2025
1 parent eb27f78 commit 6380b15
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions src/Application/Common/Resources/Messages.Designer.cs

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4 changes: 2 additions & 2 deletions src/Application/Common/Resources/Messages.resx
Original file line number Diff line number Diff line change
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<value>This round was won by the Beta team</value>
</data>
<data name="BlueFlagIsNotAtBasePosition" xml:space="preserve">
<value>~n~~n~~n~~b~The blue flag is not at its base position</value>
<value>~n~~n~~b~Your blue flag has been taken!~n~Recover it before the enemy scores!</value>
</data>
<data name="ChatDisabled" xml:space="preserve">
<value>Chat is currently disabled while you select your class. Please finish your selection before chatting!</value>
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<value>{PlayerName} redeemed their coins for the combo: {ComboName}</value>
</data>
<data name="RedFlagIsNotAtBasePosition" xml:space="preserve">
<value>~n~~n~~n~~r~The red flag is not at its base position</value>
<value>~n~~n~~r~Your red flag has been taken!~n~Recover it before the enemy scores!</value>
</data>
<data name="ReportSuccessfullySent" xml:space="preserve">
<value>You have successfully sent the report</value>
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