Skip to content
View MirzaBeig's full-sized avatar
💭
I may be slow to respond.
💭
I may be slow to respond.

Block or report MirzaBeig

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. Post-Processing-Scan Post-Processing-Scan Public

    A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

    ShaderLab 845 102

  2. GPU-Fog-Particles GPU-Fog-Particles Public

    Textureless fog particles using a highly customizable shader to attenuate noise values.

    GLSL 454 56

  3. Anime-Speed-Lines Anime-Speed-Lines Public

    Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

    ShaderLab 263 28

  4. Post-Processing-Wireframe-Outlines Post-Processing-Wireframe-Outlines Public

    A simple post-processing outline effect that uses depth-based edge detection.

    ShaderLab 248 25

  5. Targeting-Particles-WebGL Targeting-Particles-WebGL Public

    A WebGL demo of targeting particles in Unity.

    HTML 22 3

  6. Animated-Progress-Bar-Shader-Graph Animated-Progress-Bar-Shader-Graph Public

    Coloured animated progress bar made in Unity, with Shader Graph.

    124 12