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💩 再修再发
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1024-byteeeee committed Nov 29, 2023
1 parent 5e67e8b commit fdc2104
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8 changes: 4 additions & 4 deletions src/main/resources/assets/carpetamsaddition/lang/en_us.yml
Original file line number Diff line number Diff line change
Expand Up @@ -163,16 +163,16 @@ carpetamsaddition:
desc: Load nearby 3x3 chunks for 15 seconds when a note block is triggered
extra:
'0': '[bone_block] - When bone_block is on the note_block'
'1': '[When wither_skeleton_skull] - When wither_skeleton_skull is on the note_block, either placed on the note block or hanging on the wall'
'1': '[wither_skeleton_skull] - When wither_skeleton_skull is on the note_block, either placed on the note block or hanging on the wall'
'2': '[note_block] - Only note_block'
'3': '[OFF] - Disable the rule'
'4': 'Due to after 300 ticks without any players in the current dimension on the server, Minecraft will stop entities updates, hoppers in chunks loaded by this rule will cease to function whenever there are no players in the current dimension.'
'5': 'You can enable the blockChunkLoaderKeepTickEntities or keepEntityUpdate rules to solve this issue, but I personally recommend using the method of placing fake players to work around this problem.'
'5': 'You can enable the blockChunkLoaderKeepTickUpdate or keepEntityUpdate rules to solve this issue, but I personally recommend using the method of placing fake players to work around this problem.'
bellBlockChunkLoader:
desc: Load nearby 3x3 chunks for 15 seconds when a bell is triggered
extra:
'1': 'Due to after 300 ticks without any players in the current dimension on the server, Minecraft will stop entities updates, hoppers in chunks loaded by this rule will cease to function whenever there are no players in the current dimension.'
'2': 'You can enable the blockChunkLoaderKeepTickEntities or keepEntityUpdate rules to solve this issue, but I personally recommend using the method of placing fake players to work around this problem.'
'2': 'You can enable the blockChunkLoaderKeepTickUpdate or keepEntityUpdate rules to solve this issue, but I personally recommend using the method of placing fake players to work around this problem.'
pistonBlockChunkLoader:
desc: Load nearby 3x3 chunks for 15 seconds when a piston is triggered (Centered on the piston head)
extra:
Expand All @@ -181,7 +181,7 @@ carpetamsaddition:
'2': '[all] - When bone_block is on the piston or bedrock is under the piston'
'3': '[OFF] - Disable the rule'
'4': 'Due to after 300 ticks without any players in the current dimension on the server, Minecraft will stop entities updates, hoppers in chunks loaded by this rule will cease to function whenever there are no players in the current dimension.'
'5': 'You can enable the blockChunkLoaderKeepTickEntities or keepEntityUpdate rules to solve this issue, but I personally recommend using the method of placing fake players to work around this problem.'
'5': 'You can enable the blockChunkLoaderKeepTickUpdate or keepEntityUpdate rules to solve this issue, but I personally recommend using the method of placing fake players to work around this problem.'
blockChunkLoaderKeepTickUpdate:
desc: After 300 ticks without any players in the current dimension on the server, Minecraft will stop entities updates, This rule will allow the following rules to bypass this restriction when they are loaded
extra:
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6 changes: 3 additions & 3 deletions src/main/resources/assets/carpetamsaddition/lang/zh_cn.yml
Original file line number Diff line number Diff line change
Expand Up @@ -222,13 +222,13 @@ carpetamsaddition:
'2': '[note_block] - 无需条件,只有音符盒即可加载'
'3': '[OFF] - 禁用该规则'
'4': '由于在服务器当前维度没有玩家的300tick后,Minecraft会停止实体相关的更新,因此每当当前维度中没有玩家时使用该规则加载的区块中漏斗将会停止工作'
'5': '你可以启用blockChunkLoaderKeepTickEntities或keepEntityUpdate规则来解决这个问题,但个人建议采用放置假人的方式来解决这个问题'
'5': '你可以启用blockChunkLoaderKeepTickUpdate或keepEntityUpdate规则来解决这个问题,但个人建议采用放置假人的方式来解决这个问题'
bellBlockChunkLoader:
name: 钟区块加载
desc: 钟方块被激活时将加载周围3x3区块15s
extra:
'1': '由于在服务器当前维度没有玩家的300tick后,Minecraft会停止实体相关的更新,因此每当当前维度中没有玩家时使用该规则加载的区块中漏斗将会停止工作'
'2': '你可以启用blockChunkLoaderKeepTickEntities或keepEntityUpdate规则来解决这个问题,但个人建议采用放置假人的方式来解决这个问题'
'2': '你可以启用blockChunkLoaderKeepTickUpdate或keepEntityUpdate规则来解决这个问题,但个人建议采用放置假人的方式来解决这个问题'
pistonBlockChunkLoader:
name: 活塞头区块加载
desc: 活塞或黏性活塞被激活且能正常伸出时以活塞头将到达的区块为中心加载3x3区块持续15s
Expand All @@ -238,7 +238,7 @@ carpetamsaddition:
'2': '[all] - 当活塞/黏性活塞上方有骨块或下方有基岩时'
'3': '[OFF] - 禁用该规则'
'4': '由于在服务器当前维度没有玩家的300tick后,Minecraft会停止实体相关的更新,因此每当当前维度中没有玩家时使用该规则加载的区块中漏斗将会停止工作'
'5': '你可以启用blockChunkLoaderKeepTickEntities或keepEntityUpdate规则来解决这个问题,但个人建议采用放置假人的方式来解决这个问题'
'5': '你可以启用blockChunkLoaderKeepTickUpdate或keepEntityUpdate规则来解决这个问题,但个人建议采用放置假人的方式来解决这个问题'
blockChunkLoaderKeepTickUpdate:
name: 方块区块加载保持实体更新
desc: 在服务器当前维度没有玩家的300tick后,Minecraft会停止实体相关的更新,这条规则会让以下规则发生加载时绕过这个限制
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