Software Engineer specializing in large-scale Minecraft infrastructure and audio solutions. Currently building theme park experiences at ImagineFun and maintaining OpenAudioMc, the premier web-based audio solution for Minecraft.
Connect with me on Twitter or support my open-source work on Patreon.
- Building in-game shows and events with real light consoles
- COBALT: Handling Thousands of Moving Entities in Microseconds
- Bodging in Java - Crimes against the runtime
- Building a dynamic blog CMS with virtual Vite bundles
- OpenAudioMc: Solving Audio Synchronization at Scale
- Patreon Exclusive: Toothpaste Pre-processor Features