Releases: Mikk155/Sven-Co-op
Releases · Mikk155/Sven-Co-op
squadmaker
11/06/24
First released MonsterSpawnAlert
Call "MonsterSpawnAlert" in your squadmaker's "AngelScript Function Name" to make a monster target to a random player
SwapWeapons
11/06/24
- Corrected json variable message::z to message::y
10/06/24
First released
#include "SwapWeapons"
void MapInit()
{
SwapWeapons::config ='maps/SwapWeapons.json';
SwapWeapons::MapInit();
}
- Added weapon names for Kerncore's weapon packs
CustomPrecache
CustomPrecache
BetterWeapons
07/06/24
- Implemented customizable fast fire on sven's glock
"weapon_9mmhandgun":
{
// Cooldown on attack
"m_flNextSecondaryAttack": 0.09,
// Punch angles
"punchangle": [ 3.0, 1.0, 1.0 ]
}
- Works if not using weaponmode_9mmhandgun with silencer, rapid fire only
Auto run server
- Made for kaleun's server as a way to automatically turn on the server upon crashes.
no idea about linux, a pull request will be accepted.
DiscordBridge
DiscordBridge
metamod
no_autopickup
06/06/24
- Added json array variable
blacklist items
for skipping items - Added json dictionary variable
item names
for showing proper names - Added many item names from KernCore's weapon packs (cry of fear, insurgency 2, Counter Strike)
developer
svenfixes
latest 09/06/24
-
Sven coop 5.26 will fix grenade revival, added a check for game version before patching them.
-
moved hwgrunt outside of game version check.
07/06/24
-
Removed unused code
-
Unregister plugins to prevent issues if using json's "reload" on true
06/06/24
- Redesigned the whole plugin so doesn't depends on Metamod API anymore
- Improved gonome fix code
- Improved hwgrunt fix code
- Improved satchel fix code
- Added trigger_effect to the list of possible gravity modifiers
- Improved many conditions for optimization
- Check for game version so we don't need to remove code when something is fixed in the game
- Check for global tripmine count and cap a max value in the json
19/05/24
Fixed elevator kill, pretty sure AFBase already does this but welp
- Full damage will be applied to the TOP player while 0 will be applied to the BOTTOM player and they will swap positions