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Releases: Mikk155/Sven-Co-op

squadmaker

30 Sep 04:45
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11/06/24

First released MonsterSpawnAlert

Call "MonsterSpawnAlert" in your squadmaker's "AngelScript Function Name" to make a monster target to a random player


SwapWeapons

30 Sep 04:45
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11/06/24

  • Corrected json variable message::z to message::y

10/06/24

First released

#include "SwapWeapons"

void MapInit()
{
    SwapWeapons::config ='maps/SwapWeapons.json';
    SwapWeapons::MapInit();
}
  • Added weapon names for Kerncore's weapon packs

CustomPrecache

30 Sep 04:45
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CustomPrecache

BetterWeapons

30 Sep 04:45
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07/06/24

  • Implemented customizable fast fire on sven's glock
"weapon_9mmhandgun":
{
    // Cooldown on attack
    "m_flNextSecondaryAttack": 0.09,
    // Punch angles
    "punchangle": [ 3.0, 1.0, 1.0 ]
}
  • Works if not using weaponmode_9mmhandgun with silencer, rapid fire only

Auto run server

23 Apr 14:11
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  • Made for kaleun's server as a way to automatically turn on the server upon crashes.

no idea about linux, a pull request will be accepted.

DiscordBridge

19 May 17:14
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DiscordBridge

metamod

22 Apr 12:22
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upload metamod

no_autopickup

30 Sep 04:45
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06/06/24

  • Added json array variable blacklist items for skipping items
  • Added json dictionary variable item names for showing proper names
  • Added many item names from KernCore's weapon packs (cry of fear, insurgency 2, Counter Strike)

developer

19 May 17:14
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developer

svenfixes

30 Sep 04:45
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latest 09/06/24

  • Sven coop 5.26 will fix grenade revival, added a check for game version before patching them.

  • moved hwgrunt outside of game version check.


07/06/24

  • Removed unused code

  • Unregister plugins to prevent issues if using json's "reload" on true


06/06/24

  • Redesigned the whole plugin so doesn't depends on Metamod API anymore
  • Improved gonome fix code
  • Improved hwgrunt fix code
  • Improved satchel fix code
  • Added trigger_effect to the list of possible gravity modifiers
  • Improved many conditions for optimization
  • Check for game version so we don't need to remove code when something is fixed in the game
  • Check for global tripmine count and cap a max value in the json

19/05/24

Fixed elevator kill, pretty sure AFBase already does this but welp

  • Full damage will be applied to the TOP player while 0 will be applied to the BOTTOM player and they will swap positions