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objects: fix state enum names
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rr- committed Nov 11, 2024
1 parent b3c9614 commit b6f2f27
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Showing 38 changed files with 1,107 additions and 1,102 deletions.
130 changes: 65 additions & 65 deletions docs/tr2/progress.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1281,11 +1281,11 @@ typedef struct __unaligned { // decompiled

typedef enum {
SFX_LARA_FEET = 0,
SFX_LARA_CLIMB2 = 1,
SFX_LARA_CLIMB_2 = 1,
SFX_LARA_NO = 2,
SFX_LARA_SLIPPING = 3,
SFX_LARA_LAND = 4,
SFX_LARA_CLIMB1 = 5,
SFX_LARA_CLIMB_1 = 5,
SFX_LARA_DRAW = 6,
SFX_LARA_HOLSTER = 7,
SFX_LARA_FIRE = 8,
Expand All @@ -1303,7 +1303,7 @@ typedef enum {
SFX_LARA_HARPOON_FIRE_WATER = 23,
SFX_MASSIVE_CRASH = 24,
SFX_PUSH_SWITCH = 25,
SFX_LARA_CLIMB3 = 26,
SFX_LARA_CLIMB_3 = 26,
SFX_LARA_BODYSL = 27,
SFX_LARA_SHIMMY = 28,
SFX_LARA_JUMP = 29,
Expand All @@ -1323,8 +1323,8 @@ typedef enum {
SFX_LARA_UZI_FIRE = 43,
SFX_LARA_UZI_STOP = 44,
SFX_LARA_SHOTGUN = 45,
SFX_LARA_BLOCK_PUSH1 = 46,
SFX_LARA_BLOCK_PUSH2 = 47,
SFX_LARA_BLOCK_PUSH_1 = 46,
SFX_LARA_BLOCK_PUSH_2 = 47,
SFX_CLICK = 48,
SFX_LARA_HIT = 49,
SFX_LARA_BULLETHIT = 50,
Expand All @@ -1348,24 +1348,24 @@ typedef enum {
SFX_ROCK_FALL_SOLID = 68,
SFX_ENEMY_FEET = 69,
SFX_ENEMY_GRUNT = 70,
SFX_ENEMY_HIT1 = 71,
SFX_ENEMY_HIT2 = 72,
SFX_ENEMY_DEATH1 = 73,
SFX_ENEMY_HIT_1 = 71,
SFX_ENEMY_HIT_2 = 72,
SFX_ENEMY_DEATH_1 = 73,
SFX_ENEMY_JUMP = 74,
SFX_ENEMY_CLIMBUP = 75,
SFX_ENEMY_CLIMBDOWN = 76,
SFX_WEAPON_CLATTER = 77,
SFX_M16_FIRE = 78,
SFX_M_16_FIRE = 78,
SFX_WATERFALL_LOOP = 79,
SFX_SWORD_STATUE_DROP = 80,
SFX_SWORD_STATUE_LIFT = 81,
SFX_PORTCULLIS_UP = 82,
SFX_PORTCULLIS_DOWN = 83,
SFX_DOG_FEET1 = 84,
SFX_DOG_FEET_1 = 84,
SFX_BODY_SLAM = 85,
SFX_DOG_BARK1 = 86,
SFX_DOG_FEET2 = 87,
SFX_DOG_BARK2 = 88,
SFX_DOG_BARK_1 = 86,
SFX_DOG_FEET_2 = 87,
SFX_DOG_BARK_2 = 88,
SFX_DOG_DEATH = 89,
SFX_DOG_PANT = 90,
SFX_LEOPARD_FEET = 91,
Expand All @@ -1381,8 +1381,8 @@ typedef enum {
SFX_TIGER_STRIKE = 101,
SFX_TIGER_DEATH = 102,
SFX_TIGER_GROWL = 103,
SFX_M16_STOP = 104,
SFX_EXPLOSION1 = 105,
SFX_M_16_STOP = 104,
SFX_EXPLOSION_1 = 105,
SFX_GROWL = 106,
SFX_SPIDER_JUMP = 107,
SFX_MENU_ROTATE = 108,
Expand Down Expand Up @@ -1413,15 +1413,15 @@ typedef enum {
SFX_CROW_DEATH = 134,
SFX_CROW_ATTACK = 135,
SFX_ENEMY_GUN_COCKING = 136,
SFX_ENEMY_FIRE1 = 137,
SFX_ENEMY_FIRE_1 = 137,
SFX_ENEMY_FIRE_TWIRL = 138,
SFX_ENEMY_HOLSTER = 139,
SFX_ENEMY_BREATH1 = 140,
SFX_ENEMY_BREATH_1 = 140,
SFX_ENEMY_CHUCKLE = 141,
SFX_MONK_POY = 142,
SFX_MONK_DEATH = 143,
SFX_LARA_SPIKE_DEATH = 145,
SFX_LARA_DEATH3 = 146,
SFX_LARA_DEATH_3 = 146,
SFX_ROLLING_BALL = 147,
SFX_SANDBAG_SNAP = 148,
SFX_SANDBAG_HIT = 149,
Expand All @@ -1431,22 +1431,22 @@ typedef enum {
SFX_SKIDOO_ACCELERATE = 154,
SFX_SKIDOO_MOVING = 155,
SFX_SKIDOO_STOP = 156,
SFX_ENEMY_FIRE2 = 157,
SFX_ENEMY_DEATH2 = 158,
SFX_ENEMY_BREATH2 = 159,
SFX_ENEMY_FIRE_2 = 157,
SFX_ENEMY_DEATH_2 = 158,
SFX_ENEMY_BREATH_2 = 159,
SFX_STICK_TAP = 160,
SFX_TRAPDOOR_OPEN = 161,
SFX_TRAPDOOR_CLOSE = 162,
SFX_YETI_GROWL = 163,
SFX_YETI_CHEST_BEAT = 164,
SFX_YETI_THUMP = 165,
SFX_YETI_GRUNT1 = 166,
SFX_YETI_GRUNT_1 = 166,
SFX_YETI_SCREAM = 167,
SFX_YETI_DEATH = 168,
SFX_YETI_GROWL1 = 169,
SFX_YETI_GROWL2 = 170,
SFX_YETI_GRUNT2 = 171,
SFX_YETI_GROWL3 = 172,
SFX_YETI_GROWL_1 = 169,
SFX_YETI_GROWL_2 = 170,
SFX_YETI_GRUNT_2 = 171,
SFX_YETI_GROWL_3 = 172,
SFX_YETI_FEET = 173,
SFX_ENEMY_HEAVY_BREATH = 174,
SFX_ENEMY_FLAMETHROWER_FIRE = 175,
Expand Down Expand Up @@ -1482,22 +1482,22 @@ typedef enum {
SFX_DOOR_CHIME = 208,
SFX_CHAIN_CREAK_SNAP = 209,
SFX_SWINGING = 210,
SFX_BREAKING1 = 211,
SFX_BREAKING_1 = 211,
SFX_PULLEY_MOVE = 212,
SFX_AIRPLANE_IDLE = 213,
SFX_UNDERWATER_FAN_ON = 215,
SFX_SMALL_FAN_ON = 217,
SFX_SWINGING_BOX_BAG = 218,
SFX_JUMP_PAD_UP = 219,
SFX_JUMP_PAD_DOWN = 220,
SFX_BREAKING2 = 221,
SFX_BREAKING_2 = 221,
SFX_SNOWBALL_ROLL = 222,
SFX_SNOWBALL_STOP = 223,
SFX_ROLLING = 224,
SFX_ROLLING_STOP1 = 225,
SFX_ROLLING_STOP2 = 226,
SFX_ROLLING2 = 227,
SFX_ROLLING2_HIT = 228,
SFX_ROLLING_STOP_1 = 225,
SFX_ROLLING_STOP_2 = 226,
SFX_ROLLING_2 = 227,
SFX_ROLLING_2_HIT = 228,
SFX_SIDE_BLADE_SWING = 229,
SFX_SIDE_BLADE_BACK = 230,
SFX_ROLLING_BLADE = 231,
Expand All @@ -1508,35 +1508,35 @@ typedef enum {
SFX_ROTATING_HANDLE_OPEN = 236,
SFX_ROTATING_HANDLE_CREAK = 237,
SFX_MONK_FEET = 238,
SFX_MONK_SWORD_SWING1 = 239,
SFX_MONK_SWORD_SWING2 = 240,
SFX_MONK_SHOUT1 = 241,
SFX_MONK_SHOUT2 = 242,
SFX_MONK_SHOUT3 = 243,
SFX_MONK_SHOUT4 = 244,
SFX_MONK_SWORD_SWING_1 = 239,
SFX_MONK_SWORD_SWING_2 = 240,
SFX_MONK_SHOUT_1 = 241,
SFX_MONK_SHOUT_2 = 242,
SFX_MONK_SHOUT_3 = 243,
SFX_MONK_SHOUT_4 = 244,
SFX_MONK_CRUNCH = 245,
SFX_MONK_BREATH = 246,
SFX_SPLASH_SURFACE = 247,
SFX_WATERFALL1 = 248,
SFX_WATERFALL_1 = 248,
SFX_ENEMY_FEET_SNOW = 249,
SFX_ENEMY_FIRE3 = 250,
SFX_ENEMY_FIRE_3 = 250,
SFX_ENEMY_FIRE_SEMIAUTO = 251,
SFX_ENEMY_DEATH3 = 252,
SFX_ENEMY_DEATH4 = 253,
SFX_ENEMY_DEATH_3 = 252,
SFX_ENEMY_DEATH_4 = 253,
SFX_CIRCLE_BLADE = 254,
SFX_KNIFETHROWER_FEET = 255,
SFX_MONK_OYE = 256,
SFX_MONK_AWEH = 257,
SFX_CIRCLE_BLADE_HIT = 258,
SFX_KNIFETHROWER_WARRIOR_FEET = 259,
SFX_WARRIOR_BLADE_SWING1 = 260,
SFX_WARRIOR_BLADE_SWING2 = 261,
SFX_WARRIOR_BLADE_SWING_1 = 260,
SFX_WARRIOR_BLADE_SWING_2 = 261,
SFX_WARRIOR_GROWL = 262,
SFX_KNIFETHROWER_HICCUP = 263,
SFX_WARROPR_BURP = 264,
SFX_WARRIOR_GROWL1 = 265,
SFX_WARRIOR_GROWL_1 = 265,
SFX_WARRIOR_WAKE = 267,
SFX_WARRIOR_GROWL2 = 268,
SFX_WARRIOR_GROWL_2 = 268,
SFX_SMALL_SWITCH = 269,
SFX_CHAIN_PULLEY = 278,
SFX_ZIPLINE_GRAB = 279,
Expand All @@ -1545,12 +1545,12 @@ typedef enum {
SFX_BODY_SLUMP = 282,
SFX_BOWL_TIPPING = 283,
SFX_BOWL_POUR = 284,
SFX_WATERFALL2 = 285,
SFX_WATERFALL_2 = 285,
SFX_ELEVATOR_OPEN = 286,
SFX_ELEVATOR_CLOSE = 287,
SFX_MINISUB_CLATTER1 = 288,
SFX_MINISUB_CLATTER2 = 289,
SFX_MINISUB_CLATTER3 = 290,
SFX_MINISUB_CLATTER_1 = 288,
SFX_MINISUB_CLATTER_2 = 289,
SFX_MINISUB_CLATTER_3 = 290,
SFX_BIRD_MONSTER_SCREAM = 291,
SFX_BIRD_MONSTER_GASP = 292,
SFX_BIRD_MONSTER_BREATH = 293,
Expand All @@ -1559,33 +1559,33 @@ typedef enum {
SFX_BIRD_MONSTER_SCRAPE = 296,
SFX_HELICOPTER_LOOP = 297,
SFX_DRAGON_FEET = 298,
SFX_DRAGON_GROWL1 = 299,
SFX_DRAGON_GROWL2 = 300,
SFX_DRAGON_GROWL_1 = 299,
SFX_DRAGON_GROWL_2 = 300,
SFX_DRAGON_FALL = 301,
SFX_DRAGON_BREATH = 302,
SFX_DRAGON_GROWL3 = 303,
SFX_DRAGON_GROWL_3 = 303,
SFX_DRAGON_GRUNT = 304,
SFX_DRAGON_FIRE = 305,
SFX_DRAGON_LEG_LIFT = 306,
SFX_DRAGON_LEG_HIT = 307,
SFX_WARRIOR_BLADE_SWING3 = 308,
SFX_WARRIOR_BLADE_SWING_3 = 308,
SFX_WARRIOR_BLADE_SWING_FAST = 309,
SFX_WARRIOR_BREATH_ACTIVE = 311,
SFX_WARRIOR_HOVER = 312,
SFX_WARRIOR_LANDING = 313,
SFX_WARRIOR_SWORD_CLANK = 314,
SFX_WARRIOR_SWORD_SLICE = 315,
SFX_BIRDS_CHIRP = 316,
SFX_CRUNCH1 = 317,
SFX_CRUNCH2 = 318,
SFX_CRUNCH_1 = 317,
SFX_CRUNCH_2 = 318,
SFX_DOOR_CREAK = 319,
SFX_BREAKING3 = 320,
SFX_BREAKING_3 = 320,
SFX_BIG_SPIDER_SNARL = 321,
SFX_BIG_SPIDER_FEET = 322,
SFX_BIG_SPIDER_DEATH = 323,
SFX_T_REX_ROAR = 324,
SFX_T_REX_FEET = 325,
SFX_T_REX_GROWL1 = 326,
SFX_T_REX_GROWL_1 = 326,
SFX_T_REX_DEATH = 327,
SFX_DRIPS_REVERB = 329,
SFX_STAGE_BACKDROP = 330,
Expand All @@ -1596,21 +1596,21 @@ typedef enum {
SFX_BURGLAR_ALARM = 335,
SFX_BOAT_ENGINE = 336,
SFX_BOAT_INTO_WATER = 337,
SFX_UNKNOWN1 = 338,
SFX_UNKNOWN2 = 339,
SFX_UNKNOWN3 = 340,
SFX_UNKNOWN_1 = 338,
SFX_UNKNOWN_2 = 339,
SFX_UNKNOWN_3 = 340,
SFX_MARCO_BARTOLLI_TRANSFORM = 341,
SFX_WINSTON_SHUFFLE = 342,
SFX_WINSTON_FEET = 343,
SFX_WINSTON_GRUNT1 = 344,
SFX_WINSTON_GRUNT2 = 345,
SFX_WINSTON_GRUNT3 = 346,
SFX_WINSTON_GRUNT_1 = 344,
SFX_WINSTON_GRUNT_2 = 345,
SFX_WINSTON_GRUNT_3 = 346,
SFX_WINSTON_CUPS = 347,
SFX_BRITTLE_GROUND_BREAK = 348,
SFX_SPIDER_EXPLODE = 349,
SFX_SHARK_BITE = 350,
SFX_LAVA_BUBBLES = 351,
SFX_EXPLOSION2 = 352,
SFX_EXPLOSION_2 = 352,
SFX_BURGLARS = 353,
SFX_ZIPPER = 354,
SFX_NUMBER_OF = 370,
Expand Down
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