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config: fix enemy spelling (#1213)
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walkawayy authored Mar 28, 2024
1 parent 0c8c30a commit af6ffe9
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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## [Unreleased](https://github.com/LostArtefacts/TR1X/compare/stable...develop) - ××××-××-××
- added the option to change weapon targets by tapping the look key like in TR4+ (#1145)
- added three targeting lock options: full lock always keeps target lock (OG), semi lock loses target lock if the enemy dies, and no lock loses target lock if the enemey goes out of sight or dies (TR4+) (#1146)
- added three targeting lock options: full lock always keeps target lock (OG), semi lock loses target lock if the enemy dies, and no lock loses target lock if the enemy goes out of sight or dies (TR4+) (#1146)
- added an option to the installer to install from a CD drive (#1144)
- added stack traces to logs for better crash debugging (#1165)
- added an option to use PS1 loading screens (#358)
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -343,7 +343,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- added three targeting lock options:
- full lock: always keep target lock even if the enemy moves out of sight or dies (OG TR1)
- semi lock: keep target lock if the enemy moves out of sight but lose target lock if the enemy dies
- no lock: lose target lock if the enemey goes out of sight or dies (TR4+)
- no lock: lose target lock if the enemy goes out of sight or dies (TR4+)

#### Statistics
- added ability to keep timer on in inventory
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2 changes: 1 addition & 1 deletion tools/config/TR1X_ConfigTool/Resources/Lang/en.json
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},
"target_mode": {
"Title": "Weapon target lock mode",
"Description": "Changes the behavior of how weapons lock onto targets.\n- Full lock: always keep target lock even if the enemy moves out of sight or dies (OG TR1).\n- Semi lock: keep target lock if the enemy moves out of sight but lose target lock if the enemy dies.\n- No lock: lose target lock if the enemey goes out of sight or dies (TR4+)."
"Description": "Changes the behavior of how weapons lock onto targets.\n- Full lock: always keep target lock even if the enemy moves out of sight or dies (OG TR1).\n- Semi lock: keep target lock if the enemy moves out of sight but lose target lock if the enemy dies.\n- No lock: lose target lock if the enemy goes out of sight or dies (TR4+)."
},
"enable_lean_jumping": {
"Title": "Lean jumping",
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