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phase/inventory: kill music for loading screens
Publish a pre-release #26: Commit fb52d1a pushed by rr-
April 2, 2024 07:19 4m 1s develop
April 2, 2024 07:19 4m 1s
matrix: fix interpolation
Publish a pre-release #25: Commit 0022d26 pushed by rr-
April 2, 2024 07:18 4m 13s develop
April 2, 2024 07:18 4m 13s
config: enforce FPS to be either 30 or 60
Publish a pre-release #24: Commit 2952c8c pushed by rr-
April 1, 2024 21:42 5m 40s develop
April 1, 2024 21:42 5m 40s
matrix: fix interpolation
Publish a pre-release #23: Commit 939c124 pushed by rr-
April 1, 2024 21:42 4m 14s develop
April 1, 2024 21:42 4m 14s
config: enforce FPS to be either 30 or 60
Publish a pre-release #22: Commit 2952c8c pushed by rr-
April 1, 2024 21:39 4m 16s develop
April 1, 2024 21:39 4m 16s
docs: document stats fade change
Publish a pre-release #21: Commit 2f4afac pushed by rr-
March 31, 2024 22:32 4m 43s develop
March 31, 2024 22:32 4m 43s
data: fix texture issues (#1235)
Publish a pre-release #20: Commit 61c1ce0 pushed by lahm86
March 31, 2024 19:49 4m 57s develop
March 31, 2024 19:49 4m 57s
items: refactor GetFrames to be more readable
Publish a pre-release #19: Commit a1beae5 pushed by rr-
March 30, 2024 19:47 4m 46s develop
March 30, 2024 19:47 4m 46s
data: fix stacked cabin in Natla's Mines
Publish a pre-release #18: Commit 2e1ec50 pushed by rr-
March 30, 2024 15:57 4m 35s develop
March 30, 2024 15:57 4m 35s
overlay: do not rely on FPS
Publish a pre-release #17: Commit d327963 pushed by rr-
March 30, 2024 15:05 4m 44s develop
March 30, 2024 15:05 4m 44s
output: do not rely on FPS for textures
Publish a pre-release #16: Commit c710a10 pushed by rr-
March 30, 2024 14:38 4m 32s develop
March 30, 2024 14:38 4m 32s
docs: mention stats fade-out enhancement
Publish a pre-release #15: Commit 24ec033 pushed by rr-
March 30, 2024 13:43 4m 38s develop
March 30, 2024 13:43 4m 38s
build: ignore Python cache
Publish a pre-release #14: Commit 380d8e9 pushed by rr-
March 30, 2024 11:01 4m 50s develop
March 30, 2024 11:01 4m 50s
data: add PDA model injection
Publish a pre-release #13: Commit eb03bd8 pushed by rr-
March 29, 2024 22:48 4m 1s develop
March 29, 2024 22:48 4m 1s
demo: do not rely on FPS
Publish a pre-release #12: Commit 7587b5a pushed by rr-
March 29, 2024 22:42 4m 16s develop
March 29, 2024 22:42 4m 16s
const: rename FRAMES_PER_SECOND to LOGIC_FPS
Publish a pre-release #11: Commit d0ae12e pushed by rr-
March 29, 2024 15:04 5m 53s develop
March 29, 2024 15:04 5m 53s
types: use better type for Lara's rotations
Publish a pre-release #10: Commit 0d59b24 pushed by rr-
March 29, 2024 14:56 5m 15s develop
March 29, 2024 14:56 5m 15s
clock: make turbo cheat work both ways
Publish a pre-release #9: Commit 9942562 pushed by rr-
March 28, 2024 14:29 6m 2s develop
March 28, 2024 14:29 6m 2s
config: fix enemy spelling (#1213)
Publish a pre-release #8: Commit af6ffe9 pushed by walkawayy
March 28, 2024 14:13 7m 10s develop
March 28, 2024 14:13 7m 10s
build: fix caching ffmpeg builds
Publish a pre-release #7: Commit 0c8c30a pushed by rr-
March 27, 2024 10:49 8m 38s develop
March 27, 2024 10:49 8m 38s
gun: add ability to move look camera while targeting in combat (#1204)
Publish a pre-release #6: Commit d07a87f pushed by walkawayy
March 26, 2024 23:36 2m 43s develop
March 26, 2024 23:36 2m 43s
build: set up Mac certificates early
Publish a pre-release #5: Commit 0e5a544 pushed by rr-
March 26, 2024 21:01 8m 43s develop
March 26, 2024 21:01 8m 43s
gameflow: fix displaying Eidos logo
Publish a pre-release #4: Commit bbb53ce pushed by rr-
March 26, 2024 20:13 6m 32s develop
March 26, 2024 20:13 6m 32s
tools: remove bin/obj artifacts from lint
Publish a pre-release #3: Commit 55d5796 pushed by rr-
March 26, 2024 20:11 6m 15s develop
March 26, 2024 20:11 6m 15s
build: add development snapshots
Publish a pre-release #2: Commit 2d7c918 pushed by rr-
March 26, 2024 15:59 6m 51s actions
March 26, 2024 15:59 6m 51s
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