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I've added an attribute which can be applied to fields and properties to ignore them during JSON serialization and deserialization. Using
[JsonIgnore(JsonIgnoreWhen.Serializing)]
will not serialize the field but still deserialize data into it.[JsonIgnore(JsonIgnoreWhen.Deserializing)]
will serialize the field but not deserialize it. The default[JsonIgnore]
ignores the field during serialization and deserialization.I've also added some initial support for importing/exporting floats and signed long ints. I did this because LitJson works very well with Unity which uses floats for most floating-point numbers.
Unit tests also included.