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The random number generated for the infection chance is now a double, which fixes the default chance causing the plugin to never infect anything.
Increased the default infection chance from 0.1% to 0.5%.
Removed support for infecting throwables. This was temporarily disabled due to a missing feature in the base game's API, but it seems like that feature isn't being added back any time soon.
Removed warning message when the infected SCP isn't reset on round end. It seems like this always happened, so it just gets reset on round start now.