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Releases: Ladysnake/Effective

v2.4.8-1.21.1

20 Feb 21:16
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Effective 2.4.8 (Alpha) - 1.21.1:

see full changelog here

v2.4.7-1.21.1

20 Feb 21:09
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Effective 2.4.7 (Alpha) - 1.21.1:

  • Fixed ambience never playing

see full changelog here

v2.4.6-1.21.1

18 Feb 09:01
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Effective 2.4.6 (Alpha) - 1.21.1:

  • Fixed firefly dynamic lights causing framedrops
  • Reduced rain ripple default density to 1
  • Reduced firefly spawning density in half

see full changelog here

v2.4.5-1.21.1

04 Jan 14:44
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Effective 2.4.5 (Alpha) - 1.21.1:

  • Rewrote fireflies
  • Added dynamic lighting for fireflies
  • Added dynamic lighting for glow squids
  • Added a new "Dynamic Lights" config category
  • Added a config option to enable firefly dynamic lights
  • Added a config option to enable glow squid dynamic lights

see full changelog here

v2.4.4-1.21.1

03 Jan 11:08
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Effective 2.4.4 (Alpha) - 1.21.1:

  • Rewrote chorus petals
  • Fixed the game crashing when loading in a world with Sodium
  • Tweaked the splash droplet spawn radius
  • Fixed ripple and cascade particles not using the last sprite in the animation
  • Cleaned up sound effect registration code

see full changelog here

v2.4.3-1.21.1

02 Jan 23:36
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Effective 2.4.3 (Alpha) - 1.21.1:

  • Rewrote cascade mist
    • Reduced the cascade mist sprite to give the fog a pixelated look
  • Added back soft particle rendering (no clear intersection with blocks and water) to cascades and mist, thanks to ryanhcode
  • Removed the Vanilla particle shader code override (for particles with an alpha lower to 0.1, as Vanilla culls these) to instead now use the Veil GLSL shader transformer, thanks to ryanhcode
  • Added a Chilean Spanish translation thanks to Ganbare-Lucifer

see full changelog here

v2.4.2-1.21.1

01 Jan 15:36
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Effective 2.4.2 (Alpha) - 1.21.1:

  • Rewrote ripples and glow ripples
  • Rewrote waterfall clouds
    • Renamed to "cascade"
    • Added a new particle type for glow cascades instead of changing the regular cascades' rendering

see full changelog here

v2.4.1-1.21.1

30 Dec 13:17
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Effective 2.4.1 (Alpha) - 1.21.1:

  • Rewrote underwater chest bubbles and ender chest bubbles
    • Added a new particle type for ender chest bubbles instead of changing the regular bubbles' rendering
  • Added config options to customize random block display ticks
    • Some Minecraft blocks have visual effects that tick randomly. These options override the Vanilla ticker values to allow these effects to play from further or more frequently, e.g. cherry leaves, rain ripples on water, sculk dust spawning, etc...
    • Added an option to customize the frequency of random block display ticks
    • Added an option to customize the distance of close random block display ticks
    • Added an option to customize the distance of far random block display ticks
  • Added a new tab to the config: Technical
  • Cleaned up particle registration code

see full changelog here

v2.4-1.21.1

29 Dec 19:14
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Effective 2.4 (Alpha) - 1.21.1:

As Effective is getting updated to 1.21 and beyond, the mod will move away from Lodestone to instead use Veil.
As a result it requires a big rewrite, and instead of doing one big update, I figured I would do multiple alpha releases as I gradually work on it.

  • Replaced the Lodestone library with the Veil library
  • All the visual effects using Lodestone have been temporarily disabled until they get rewritten to use Veil. Temporarily removed:
    • Chorus petals
    • Will o' Wisps
    • Allay trails
    • Improved flames
    • Improved dragon breath
    • Underwater chest bubbles
    • Waterfall clouds and mist
    • Fireflies
    • All screenshake effects
  • Rewrote splashes and glow splashes
  • Fixed inconsistencies with droplets sometimes appearing too far from the splash

see full changelog here

v2.3.2-1.20.1

24 Sep 14:09
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Effective 2.3.2 - 1.20.1:

  • Adjusted firefly spawning to be within 5 blocks off to the ground (instead of mostly in the sky like before)
  • Added a soft wind ambience to swamp biomes (eg. mangroves being hot made them have no background wind)
  • Added a unique mangrove bird ambience during the day
  • Changed the cave ambience detection to use solid stone-like blocks above the player instead of light level
    • This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea
      level would start playing the cave ambience
  • Added a new reverbed foliage rustling sound for lush caves instead of the regular forest one
  • Added a check for dripstone cave biomes up to 20 blocks above the player for its ambience
    • This should fix the unreliability of the biome's layout often not reaching the ground where there are no
      stalagmites
  • Fixed the ULTRAKILL parry effect missing the white flash
    • The parry effect now uses a direct overlay render instead of Lodestone screen particles
  • Reduced the ripple quantity when it rains
  • Increased the rain ripple density default config value
  • Increased the cascade sound distance default config value

see full changelog here