A simple Game of Life playground written in C++ and OpenFrameworks. Uses hardware-accelerated Compute Shaders on GPU to be highly performant and simulate large map sizes.
Coming soon
- Visual Studio 2017 or higher (optional, read note below)
- OpenFrameworks
- ofxImGui
Note: If you have OpenFrameworks installed and are using any other IDE/toolset other than Visual Studio, you just have to copy the source files from src/
and the data folder from bin/data
and put them in your project.