Releases: Kakoen/valheim-save-tools
Releases · Kakoen/valheim-save-tools
v1.1.3
v1.1.2
v1.1.1
1.1.0
- #11 Added rudimentary read/write support for saves that use the new terrain system (World version 27, Valheim v0.150.3)
- More advanced support for parsing terrain data can be expected in a future version.
- Added --cleanStructures (.db) processor which aids in removing smaller temporary structures
1.0.3
- Added processors that modify the archive between reading and writing.
- It is now possible to load and save to the same archive format immediately without having to convert to JSON.
- Added archive type information to the generated json files. JSON files written by version 1.0.2 or lower are incompatible, since a top level 'type' attribute with a value of either 'DB', 'FCH' or 'FWL' is now expected.
- Added .db processor
--listGlobalKeys
: List global keys, which describe the progression of the world. - Added .db processor
--removeGlobalKey
: you can remove global keys from a .db file (world progression), or all by specifying 'all' - Added .db processor
--resetWorld
(experimental): regenerate the world, including resources, POIs and Dungeons. Leaves player-built structures intact. - Added .db related hint
--skipResolveNames
: improves processing performance, but makes JSON less readable, since prefab types and property keys are no longer converted to readable strings were possible.
usage: java -jar valheim-save-tools.jar <infile> [outfile]
[--listGlobalKeys] [--removeGlobalKey <arg>] [--resetWorld]
[--skipResolveNames]
--listGlobalKeys List global keys (.db only)
--removeGlobalKey <arg> Remove a global key, specify 'all' to remove
all (.db only)
--resetWorld Regenerates all zones that don't have
player-built structures in them
(experimental, .db only)
--skipResolveNames Do not resolve names of prefabs and property
keys (faster for processing, .db only)
<infile>: Input file of type .fch, .db, .fwl or .json
<outfile>: Output file of type .fch, .db, .fwl or .json (optional)