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Kadoba edited this page Oct 18, 2012 · 15 revisions

Advanced Tiled Loader imports native Tiled maps into the LÖVE game framework and draws them. It's meant to be generic and flexible so you may have to put in a little work to get it to do exactly what you want.

The wiki is currently a work in progress. Some pages may not be created or completed yet.

Here's the class documentation.

Loader
Map
Object
ObjectLayer
Tile
TileLayer
TileSet
CustomLayer
Grid

If you're just starting out you might want to do the tutorials.

Tutorial 1 - Setting up and drawing a map
Tutorial 2 - Basic operations
Tutorial 3 - Using custom layers and callbacks
Tutorial 4 - Building on what we know (not finished)

Other articles.

gid
Draw Range
ATL Properties
Saving

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