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[release-1.11] Avoid dropping
call
edges in presence of identical `…
…invoke` edges (#57077) The intermediate data structure here (used for edge de-duplication) was accidentally recording `invoke` edges as if they were `call` edges. That bug is _very_ frequently benign, but if there are identical call and invoke edges in the edge list and the invoke edge is scanned first, the call edge will be unsoundly dropped, leading to invalidation (#265) bugs. Already fixed on master (by happy accident) as part of #54894
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