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Unity3D interactive water shader based on a deformable mesh

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Julia-Melgare/Deformable-Water

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Interactive Fluid Animation Using Deformable Meshes and Shaders

Checkout a playable online demo here!

example1

This application was developed for the Computer Animation discipline of the Msc course in Computer Science at PUCRS. It combines a deformable mesh that is able to interact with rigid bodies alongside a water shader with vertex displacement.

For more details regarding the implementation and experiments executed, check out the technical report.

example2example2

The deformable mesh was implemented based on Catlike Coding's tutorial and the ripples were added by following Minions Art's tutorial.

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Unity3D interactive water shader based on a deformable mesh

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