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UE5PocketWorlds

This repo contains an example project on how to use CommonUI and PocketWorlds plugins, found in Epic's Lyra Sample Game

How to: CommonUI

For CommonUI to work, the project imports CommonGame and copied over functionality from Lyra class where needed.

How to: PocketWorlds

Below is a TL;DR on how a pocket world is used

  • Spawn PocketWorld on Start, StreamOut until ready to use
    • Done in AUE5PocketWorldsPlayerController::InitInventoryPocketWorld()
  • Once Inventory opened, obtain level and StreamIn
    • In UUW_PlayerRepresentation::NativeConstruct()
  • On Inventory closed, StreamOut level
    • In UUW_CharacterRepresentation::NativeDestruct

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An exploration into the PocketWorlds plugin

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