CS:GO server in docker with 128 tick enabled by default.
Original creator: Gonzih/docker-csgo-server
docker pull jackzmc/srcds-csgo
- Latest - The latest, full game image.
- Bare - Does not contain a predownloaded game image, must be installed on start
- Sourcemod - Contains bare version with sourcemod preinstalled
USER - username for /home/ dir (default: steam)
SERVER - where to store data files (steamcmd & csgo dir, defaults to /home/$USER/server )
By default image is build with enabled autoupdate feature (take a look at csgo.sh
file).
You can create new Dockerfile based on that image (FROM csgo) and customize it with plugins, configs, CMD and ENTRYPOINT instructions.
Also you can create volumes with the -v
flag that point to the host for these directories:
- /home/steam/server/csgo
- /home/steam/server/csgo/cfg
- /home/steam/server/csgo/addons
# Build image and tag it as csgo
docker build -t csgo github.com/jackzmc/docker-csgo-server
# Run image with default options (CMD in Dockerfile)
docker run -d -p 27015:27015 -p 27015:27015/udp csgo
# Run image with hostname and GLST token, classic casual server
docker run -it -p 27032:27015 -p 27032:27015/udp csgo -console -usercon +mapgroup mg_active +map de_cache +hostname "\"MyCsgoServer\"" +sv_steamaccount "\"GSLT TOKEN HERE\""
# (to have spaces in hostname you need to escape quotes: \"
# Run a private server, with rcon and password
docker run -it -p 27032:27015 -p 27032:27015/udp csgo -console -usercon +mapgroup mg_active +map de_cache +rcon_password "mypass" +sv_password "serverpass"
# Run image with as Classic Casual server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_active +map de_cache
# Run image with as Classic Competetive server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_cache
# Run image with as Arm Race server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots
# Run image with as Demolition server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 1 +game_mode 1 +mapgroup mg_demolition +map de_lake
# Run image with as Deathmatch server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 1 +game_mode 2 +mapgroup mg_allclassic +map de_dust
# To run lan server just add `+sv_lan 1` at end of command
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_cache +sv_lan 1
To run public server you need to Register Login Token and adding +sv_setsteamaccount THISGSLTHERE -net_port_try 1
to the server command
Refer to Docs for more details.