Fix for possible zombie items from MakePermanent action #2745
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This was somewhat addressed in the past, but it only resyncs permanency between the virtual quest item and the inventory item with item transfer (e.g. foe has quest items; those quest items are made permanent; foe is killed and player loots those quest items). It doesn't cover items already in the player inventory when a
MakePermanent
action happens, potentially leading to a desynced state — the dreaded "zombie" item.This workaround should fix the issue in a low impact way by resyncing permanency when the inventory window is setup and when it refreshes.Changed to be much cleaner, though it won't fix bugged items already made permanent in saves retroactively.
Fixes #2720