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Crowd Runner Example

Defold example with up to 32765 entities support with simple physics

  • Profiler is not working in HTML release build

About

The example was created from this video:

And we tried to build the same stuff on Defold. For now it's kind of example and benchmark to see how we can use a lot of entities at once time.

The example have two toggler:

  • Skip update - the entities, which far away from player call update less frequently (up to zero times)
  • Draw outside - the sprite's entities which far away from player is disabled. You can check how it's affects on game performance

Control:

WASD or touch the screen for move P - Profiler Or use on-screen buttons

Sprites generated by pixeldudesmaker: https://0x72.itch.io/pixeldudesmaker