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Arbitrary framebuffers with OpenGL Renderer#118

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ArcturusEmrys wants to merge 3 commits intoInochi2D:mainfrom
ArcturusEmrys:opengl-arbitraryfb
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Arbitrary framebuffers with OpenGL Renderer#118
ArcturusEmrys wants to merge 3 commits intoInochi2D:mainfrom
ArcturusEmrys:opengl-arbitraryfb

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This allows using using the OpenGL renderer in contexts that don't have a default surface (Framebuffer 0), such as GtkGlArea, which internally requires everything render to texture.

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