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Fix deadlock when a lot of notifications are received in a very short…
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… time span.

When a notification is received, SystemTask sends messages to DisplayApp, which loads the Notifications apps that sends a few messages to SystemApp.
When notification are received too quickly, DisplayApp and SystemTask cannot process those messages fast enough (probably because of the time it takes to refresh the display) and the message queues fill up. When they are full, the current implementation just waits until there's room available to store the event. In this case, since both tasks exchange messages, they end up in a deadlock.

This fix consists in setting the timeout value to 0 (non-blocking mode) for the NewNotification messages on the DisplayApp side. This will prevent the SystemTask from being blocked (which would result in the watchdog reseting the watch). A more generic approach should be design in the future.
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JF002 committed Nov 12, 2023
1 parent eac460f commit c309488
Showing 1 changed file with 9 additions and 1 deletion.
10 changes: 9 additions & 1 deletion src/displayapp/DisplayApp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -560,7 +560,15 @@ void DisplayApp::PushMessage(Messages msg) {
portYIELD_FROM_ISR(xHigherPriorityTaskWoken);
}
} else {
xQueueSend(msgQueue, &msg, portMAX_DELAY);
TickType_t timeout = portMAX_DELAY;
// Make xQueueSend() non-blocking if the message is a Notification message. We do this to avoid
// deadlock between SystemTask and DisplayApp when their respective message queues are getting full
// when a lot of notifications are received on a very short time span.
if (msg == Messages::NewNotification) {
timeout = static_cast<TickType_t>(0);
}

xQueueSend(msgQueue, &msg, timeout);
}
}

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