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Bug fixes
Evghenii edited this page May 23, 2022
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NOTE: Keep in mind that below changes are relative to Zandronum 3.0
- Backported Zandronum 3.1 Leo's fixes for the tic buffer, unlagged being shifted one tic and P_PlayerThink being called after the previous players had already moved online potentially voiding hitscan attacks.
- Railgun attacks now spawn puffs when hitting floors and ceilings.
- Server pitch limits increased to -90 +90 degrees to remove screen jitter when shooting at higher pitch than the Software renderer allows.
- The server will correctly recognize Freedoom 12.1 iwads and let the player join as long as the iwad is compatible with the one used by server.
- Items that were created during the match will no longer respawn below 3D floors.
- The game will use less resources when not focused in multiplayer (requires using
vid_renderinbackground 0
). - Fixed missile translation, scale, fill color, transfer sprite and flags not replicating for newly joined players.
- Linux builds now use SDL sound by default.
- Fixed jerky view when spectating another player whose pitch is below -32 degrees or above 56 degrees (the values were dictated by Software renderer).