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raytracer.rs

An implementation of Raytracing in one Weekend written in Rust and WGSL using wgpu with a few extra features.

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Shape Primitives

This renderer can render:

  • Spheres
  • Triangle Meshes which can be loaded from a Collada file

Supported Materials

  • Lambertian
  • Metal
  • Dielectric
  • Emmissive

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