Skip to content

IanJCV/YawnEngine0

Repository files navigation

A C++20/OpenGL renderer.
Very far from being complete, was made in a couple days to mess around with shadows.

Features:

  • Phong shading
  • Loading models with control textures
  • Cascaded Shadow Maps
  • PCSS
  • Forward/Deferred rendering
  • Post-processing (only exposure and tonemapping for now)
  • GLSL #include preprocessing

About

OpenGL renderer

Resources

Stars

Watchers

Forks

Languages