Modelling blocks for Space Engineers is a process that
involves a lot of intermediary files and manual parametrization.
This add-on simplifies the steps you need to take to get from a 3D mesh in Blender to
Space Engineer’s own .mwm
mesh-format. To do that
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The add-on provides property panels for all the special data SE stores inside an
.mwm
file directly in Blender. -
You use Blender layers to define the main model, the collision model, mount-points, mirroring-settings, level-of-detail models and construction stages.
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The workflow that configures and runs the conversion-tools (Havok, MwmBuilder) for you is customizable to suite your needs.
The most current version is available in the release section on GitHub.
The documentation is published to the project’s Github pages.