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Hiroshi0Nohara/README.md
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『 HIROSHI NOHARA 』

TRANSCENDING THE BOUNDARIES OF REALITY

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『 HIROSHI NOHARA 』 TRANSCENDING COMPUTATIONAL REALITY <script type="text/javascript"> class QuantumParticle { constructor(svg) { this.element = document.createElementNS("http://www.w3.org/2000/svg", "circle"); this.element.setAttribute("r", Math.random() * 2 + 1); this.element.setAttribute("fill", "url(#quantumField)"); <pre><code> this.animation = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;animateMotion&quot;); this.animation.setAttribute(&quot;dur&quot;, `${Math.random() * 10 + 5}s`); this.animation.setAttribute(&quot;repeatCount&quot;, &quot;indefinite&quot;); // Quantum path computation const start = {x: Math.random() * 800, y: Math.random() * 400}; const cp1 = {x: Math.random() * 800, y: Math.random() * 400}; const cp2 = {x: Math.random() * 800, y: Math.random() * 400}; const end = {x: Math.random() * 800, y: Math.random() * 400}; this.animation.setAttribute(&quot;path&quot;, `M${start.x},${start.y} C${cp1.x},${cp1.y} ${cp2.x},${cp2.y} ${end.x},${end.y}`); this.element.appendChild(this.animation); svg.appendChild(this.element); } } // Generate quantum particle field const particleContainer = document.querySelector('.quantum-particles'); for(let i = 0; i &lt; 100; i++) { new QuantumParticle(particleContainer); } ]]&gt;&lt;/script&gt; </code></pre> </g> </svg> <!-- Interdimensional Stats Portal --> <div class="stats-portal" style=" background: linear-gradient(45deg, rgba(0,255,135,0.1), rgba(96,239,255,0.1)); border: 1px solid rgba(255,255,255,0.1); border-radius: 20px; padding: 20px; margin: 20px; backdrop-filter: blur(10px); transform-style: preserve-3d; animation: float 6s ease-in-out infinite;"> <div class="quantum-stats" style=" display: grid; grid-template-columns: repeat(3, 1fr); gap: 20px;"> <!-- Quantum-Entangled Metrics --> <div class="stat-card" style=" background: rgba(0,255,135,0.1); border-radius: 15px; padding: 20px; transform-style: preserve-3d; transition: transform 0.5s;"> <div class="stat-value" style=" font-size: 36px; font-weight: bold; color: #00ff87;">∞</div> <div class="stat-label" style=" font-size: 14px; color: #60efff;">QUANTUM COMMITS</div> </div> <div class="stat-card" style=" background: rgba(0,255,135,0.1); border-radius: 15px; padding: 20px;"> <div class="stat-value" style=" font-size: 36px; font-weight: bold; color: #00ff87;">∞²</div> <div class="stat-label" style=" font-size: 14px; color: #60efff;">DIMENSIONAL REPOSITORIES</div> </div> <div class="stat-card" style=" background: rgba(0,255,135,0.1); border-radius: 15px; padding: 20px;"> <div class="stat-value" style=" font-size: 36px; font-weight: bold; color: #00ff87;">∞ⁿ</div> <div class="stat-label" style=" font-size: 14px; color: #60efff;">REALITY IMPACT FACTOR</div> </div> </div> </div> <!-- Neural Network Visualization --> <svg width="100%" height="300" xmlns="http://www.w3.org/2000/svg" style="margin: 20px 0;"> <defs> <marker id="arrowhead" markerWidth="10" markerHeight="7" refX="9" refY="3.5" orient="auto"> <polygon points="0 0, 10 3.5, 0 7" fill="url(#quantumField)"/> </marker> </defs> <g class="neural-network" transform="translate(50,50)"> &lt;script type="text/javascript"><![CDATA[ // Neural network visualization class NeuralNetwork { constructor(svg, layers) { this.svg = svg; this.layers = layers; this.neurons = []; this.connections = []; this.initialize(); } <pre><code> initialize() { const width = 700; const height = 200; const layerSpacing = width / (this.layers.length - 1); // Create neurons this.layers.forEach((layer, layerIndex) =&gt; { const neurons = []; const neuronSpacing = height / (layer - 1); for(let i = 0; i &lt; layer; i++) { const neuron = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;circle&quot;); const x = layerIndex * layerSpacing; const y = i * neuronSpacing; neuron.setAttribute(&quot;cx&quot;, x); neuron.setAttribute(&quot;cy&quot;, y); neuron.setAttribute(&quot;r&quot;, &quot;5&quot;); neuron.setAttribute(&quot;fill&quot;, &quot;url(#quantumField)&quot;); this.svg.appendChild(neuron); neurons.push({x, y}); } this.neurons.push(neurons); }); // Create connections for(let l = 0; l &lt; this.layers.length - 1; l++) { const currentLayer = this.neurons[l]; const nextLayer = this.neurons[l + 1]; currentLayer.forEach(current =&gt; { nextLayer.forEach(next =&gt; { const connection = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;path&quot;); connection.setAttribute(&quot;d&quot;, `M${current.x},${current.y} L${next.x},${next.y}`); connection.setAttribute(&quot;stroke&quot;, &quot;url(#quantumField)&quot;); connection.setAttribute(&quot;stroke-width&quot;, &quot;0.5&quot;); connection.setAttribute(&quot;marker-end&quot;, &quot;url(#arrowhead)&quot;); // Add pulse animation const animate = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;animate&quot;); animate.setAttribute(&quot;attributeName&quot;, &quot;stroke-dashoffset&quot;); animate.setAttribute(&quot;values&quot;, &quot;1000;0&quot;); animate.setAttribute(&quot;dur&quot;, `${Math.random() * 5 + 2}s`); animate.setAttribute(&quot;repeatCount&quot;, &quot;indefinite&quot;); connection.appendChild(animate); this.svg.insertBefore(connection, this.svg.firstChild); }); }); } } } // Initialize neural network with layer configuration new NeuralNetwork( document.querySelector('.neural-network'), [4, 8, 12, 8, 4] // Layer configuration ); ]]&gt;&lt;/script&gt; </code></pre> </g> </svg> <!-- Quantum Contribution Matrix --> <div class="contribution-matrix"> <svg width="100%" height="200" preserveAspectRatio="xMidYMid meet"> <defs> <filter id="matrixGlow"> <feGaussianBlur in="SourceGraphic" stdDeviation="2"/> <feColorMatrix type="matrix" values=" 1 0 0 0 0 0 2 0 0 0 0 0 1 0 0 0 0 0 3 0"/> </filter> </defs> <pre><code>&lt;g class=&quot;matrix-rain&quot;&gt; &lt;script type=&quot;text/javascript&quot;&gt;&lt;![CDATA[ class MatrixSymbol { constructor(svg, x) { this.element = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;text&quot;); this.element.setAttribute(&quot;x&quot;, x); this.element.setAttribute(&quot;y&quot;, 0); this.element.setAttribute(&quot;fill&quot;, &quot;url(#quantumField)&quot;); this.element.setAttribute(&quot;filter&quot;, &quot;url(#matrixGlow)&quot;); this.element.setAttribute(&quot;font-family&quot;, &quot;monospace&quot;); this.element.setAttribute(&quot;font-size&quot;, &quot;14&quot;); const animate = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;animate&quot;); animate.setAttribute(&quot;attributeName&quot;, &quot;y&quot;); animate.setAttribute(&quot;from&quot;, &quot;-20&quot;); animate.setAttribute(&quot;to&quot;, &quot;220&quot;); animate.setAttribute(&quot;dur&quot;, `${Math.random() * 3 + 2}s`); animate.setAttribute(&quot;repeatCount&quot;, &quot;indefinite&quot;); this.element.appendChild(animate); svg.appendChild(this.element); this.update(); setInterval(() =&gt; this.update(), 100); } update() { const chars = &quot;QUANTUM∞∆∇⊗⊕&quot;; this.element.textContent = chars[Math.floor(Math.random() * chars.length)]; } } // Generate matrix rain effect const matrixContainer = document.querySelector('.matrix-rain'); for(let i = 0; i &lt; 40; i++) { new MatrixSymbol(matrixContainer, i * 20); } ]]&gt;&lt;/script&gt; &lt;/g&gt; </code></pre> </svg> </div> <!-- Reality-Warping Styles --> &lt;style> @keyframes quantumFloat { 0%, 100% { transform: translateY(0) rotateX(0) rotateY(0); } 25% { transform: translateY(-20px) rotateX(5deg) rotateY(5deg); } 50% { transform: translateY(0) rotateX(0) rotateY(0); } 75% { transform: translateY(20px) rotateX(-5deg) rotateY(-5deg); } } @keyframes dimensionalShift { 0% { transform: perspective(1000px) rotateY(0deg) scale(1); } 50% { transform: perspective(1000px) rotateY(180deg) scale(1.1); } 100% { transform: perspective(1000px) rotateY(360deg) scale(1); } } @keyframes realityPulse { 0%, 100% { box-shadow: 0 0 20px rgba(0,255,135,0.5); } 50% { box-shadow: 0 0 40px rgba(96,239,255,0.5); } } .stat-card { animation: quantumFloat 6s ease-in-out infinite; } .stat-card:hover { animation: dimensionalShift 2s ease-in-out infinite; } .stats-portal { animation: realityPulse 4s ease-in-out infinite; } @keyframes titlePulse { 0%, 100% { filter: drop-shadow(0 0 10px #00ff87); } 50% { filter: drop-shadow(0 0 30px #60efff); } } @keyframes quantumFloat { 0%, 100% { transform: translateY(0) rotateX(0) rotateY(0); filter: brightness(1); } 25% { transform: translateY(-30px) rotateX(10deg) rotateY(10deg); filter: brightness(1.5); } 50% { transform: translateY(0) rotateX(0) rotateY(0); filter: brightness(1); } 75% { transform: translateY(30px) rotateX(-10deg) rotateY(-10deg); filter: brightness(0.8); } } .quantum-card { background: rgba(0,255,135,0.1); border: 1px solid rgba(96,239,255,0.2); border-radius: 15px; padding: 20px; margin: 20px; backdrop-filter: blur(10px); animation: quantumFloat 8s ease-in-out infinite; transition: all 0.5s ease; } .quantum-card:hover { transform: scale(1.1) rotate3d(1, 1, 1, 15deg); border-color: #00ff87; box-shadow: 0 0 30px rgba(96,239,255,0.3); } &lt;/style> <!-- Core Technologies --> <div class="tech-stack" style="margin: 40px 0;"> <div style=" display: flex; justify-content: center; gap: 20px; flex-wrap: wrap;"> <pre><code>&lt;!-- Technology Cards with Quantum Effects --&gt; &lt;div class=&quot;tech-card quantum-card&quot;&gt; &lt;h3 style=&quot; color: #00ff87; margin: 0; font-size: 24px;&quot;&gt;QUANTUM JS&lt;/h3&gt; &lt;p style=&quot; color: #60efff; margin: 10px 0;&quot;&gt;Transcending temporal boundaries&lt;/p&gt; &lt;/div&gt; &lt;div class=&quot;tech-card quantum-card&quot;&gt; &lt;h3 style=&quot; color: #00ff87; margin: 0; font-size: 24px;&quot;&gt;NEURAL CSS&lt;/h3&gt; &lt;p style=&quot; color: #60efff; margin: 10px 0;&quot;&gt;Self-evolving style patterns&lt;/p&gt; &lt;/div&gt; &lt;div class=&quot;tech-card quantum-card&quot;&gt; &lt;h3 style=&quot; color: #00ff87; margin: 0; font-size: 24px;&quot;&gt;QUANTUM SVG&lt;/h3&gt; &lt;p style=&quot; color: #60efff; margin: 10px 0;&quot;&gt;Reality-warping visualizations&lt;/p&gt; &lt;/div&gt; </code></pre> </div> </div> <!-- Interdimensional Projects --> <div class="projects-grid" style=" display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 30px; margin: 40px 0;"> <!-- Quantum Project Cards --> <div class="project-card quantum-card"> <h3 style="color: #00ff87;">QUANTUM COMPILER</h3> <p style="color: #60efff;">Compiling reality itself</p> <div class="project-metrics" style=" display: flex; justify-content: space-between; margin-top: 20px; color: #00ff87;"> <span>∞ stars</span> <span>∞² forks</span> </div> </div> <div class="project-card quantum-card"> <h3 style="color: #00ff87;">NEURAL NETWORK ORCHESTRATOR</h3> <p style="color: #60efff;">Orchestrating the symphony of AI</p> <div class="project-metrics" style=" display: flex; justify-content: space-between; margin-top: 20px; color: #00ff87;"> <span>∞ stars</span> <span>∞² forks</span> </div> </div> <div class="project-card quantum-card"> <h3 style="color: #00ff87;">DIMENSIONAL DATA VISUALIZER</h3> <p style="color: #60efff;">Visualizing the fabric of reality</p> <div class="project-metrics" style=" display: flex; justify-content: space-between; margin-top: 20px; color: #00ff87;"> <span>∞ stars</span> <span>∞² forks</span> </div> </div> </div> <!-- Quantum Integration Script --> &lt;script type="text/javascript"> // Reality-bending animations and interactions document.querySelectorAll('.project-card').forEach(card => { card.addEventListener('mouseover', () => { card.style.transform = ` perspective(1000px) rotateY(${Math.random() * 360}deg) scale(${1 + Math.random() * 0.2}) `; }); card.addEventListener('mouseout', () => { card.style.transform = 'perspective(1000px) rotateY(0deg) scale(1)'; }); }); // Quantum particle system class QuantumParticle { constructor() { this.position = { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight }; this.velocity = { x: (Math.random() - 0.5) * 2, y: (Math.random() - 0.5) * 2 }; this.entangled = null; this.superposition = Math.random() * Math.PI * 2; } update() { this.superposition += 0.1; const quantum = Math.sin(this.superposition); this.position.x += this.velocity.x * quantum; this.position.y += this.velocity.y * quantum; if (this.entangled) { const entanglementStrength = Math.cos(this.superposition); this.position.x = (this.position.x + this.entangled.position.x) * entanglementStrength; this.position.y = (this.position.y + this.entangled.position.y) * entanglementStrength; } } } // Initialize quantum system const quantumSystem = Array(100).fill(null).map(() => new QuantumParticle()); // Entangle random particles quantumSystem.forEach(particle => { if (Math.random() < 0.3 && !particle.entangled) { const other = quantumSystem[Math.floor(Math.random() * quantumSystem.length)]; if (!other.entangled) { particle.entangled = other; other.entangled = particle; } } }); // Quantum animation loop function quantumLoop() { quantumSystem.forEach(particle => particle.update()); requestAnimationFrame(quantumLoop); } quantumLoop(); &lt;/script> <h2>💻 Tech Stack</h2> <div class="skills-container"> <img class="tech-badge" src="https://img.shields.io/badge/JavaScript-F7DF1E?style=for-the-badge&logo=javascript&logoColor=black" alt="JavaScript"/> <img class="tech-badge" src="https://img.shields.io/badge/TypeScript-007ACC?style=for-the-badge&logo=typescript&logoColor=white" alt="TypeScript"/> <img class="tech-badge" src="https://img.shields.io/badge/React-20232A?style=for-the-badge&logo=react&logoColor=61DAFB" alt="React"/> <img class="tech-badge" src="https://img.shields.io/badge/Node.js-43853D?style=for-the-badge&logo=node.js&logoColor=white" alt="Node.js"/> <img class="tech-badge" src="https://img.shields.io/badge/Python-3776AB?style=for-the-badge&logo=python&logoColor=white" alt="Python"/> </div> <div class="github-stats"> <img src="https://github-readme-streak-stats.herokuapp.com/?user=Hiroshi0Nohara&theme=dark&hide_border=true&background=0D1117&ring=00ff87&fire=60efff&currStreakLabel=00ff87" alt="GitHub Streak"/> </div> <div class="projects-container"> <h2>🚀 Featured Projects</h2> <div class="project-grid"> <!-- Project cards will be dynamically updated by GitHub Actions --> </div> </div> <div class="contributions"> <img src="https://github-readme-activity-graph.vercel.app/graph?username=Hiroshi0Nohara&bg_color=0D1117&color=00ff87&line=60efff&point=00ff87&area=true&hide_border=true" alt="Contribution Graph"/> </div> <div class="footer" align="center"> <br> <img src="https://komarev.com/ghpvc/?username=Hiroshi0Nohara&color=00ff87" alt="Profile Views"/> </div> <!-- Reality Fabric Control System --> <svg width="100%" height="300" xmlns="http://www.w3.org/2000/svg"> <defs> <!-- Reality Warping Effect --> <filter id="realityWarp"> <feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"> <animate attributeName="baseFrequency" values="0.05;0.1;0.05" dur="10s" repeatCount="indefinite"/> </feTurbulence> <feDisplacementMap in="SourceGraphic" in2="turbulence" scale="30"/> </filter> <pre><code>&lt;!-- Trans-Infinite Pattern --&gt; &lt;pattern id=&quot;transInfinite&quot; width=&quot;100&quot; height=&quot;100&quot; patternUnits=&quot;userSpaceOnUse&quot;&gt; &lt;path d=&quot;M0,0 Q50,0 50,50 T100,100&quot; stroke=&quot;url(#quantumField)&quot; fill=&quot;none&quot; stroke-width=&quot;2&quot;&gt; &lt;animate attributeName=&quot;d&quot; values=&quot;M0,0 Q50,0 50,50 T100,100;M0,100 Q50,0 50,50 T100,0;M0,0 Q50,0 50,50 T100,100&quot; dur=&quot;20s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/path&gt; &lt;/pattern&gt; </code></pre> </defs> <!-- Reality Fabric Visualization --> <rect width="100%" height="100%" fill="url(#transInfinite)" filter="url(#realityWarp)"/> <!-- Consciousness Stream --> <g class="consciousness-stream" transform="translate(50,50)"> &lt;script type="text/javascript"><![CDATA[ class ConsciousnessParticle { constructor(svg) { this.element = document.createElementNS("http://www.w3.org/2000/svg", "path"); this.element.setAttribute("stroke", "url(#quantumField)"); this.element.setAttribute("fill", "none"); this.element.setAttribute("stroke-width", "2"); <pre><code> this.update(); svg.appendChild(this.element); setInterval(() =&gt; this.update(), 100); } update() { const points = []; for(let i = 0; i &lt; 10; i++) { points.push(`${Math.random() * 200},${Math.random() * 200}`); } this.element.setAttribute(&quot;d`, `M${points.join(&quot; L&quot;)}`); } } } // Generate consciousness stream const streamContainer = document.querySelector('.consciousness-stream'); for(let i = 0; i &lt; 20; i++) { new ConsciousnessParticle(streamContainer); } ]]&gt;&lt;/script&gt; </code></pre> </g> </svg> <!-- Add this after your existing SVG components --> <!-- Advanced Quantum Entanglement System --> <svg width="100%" height="500" xmlns="http://www.w3.org/2000/svg" style="margin: 40px 0;"> <defs> <!-- Quantum Field Effect --> <filter id="quantumField"> <feTurbulence type="fractalNoise" baseFrequency="0.01" numOctaves="10" seed="5"> <animate attributeName="seed" values="5;50;5" dur="20s" repeatCount="indefinite"/> </feTurbulence> <feDisplacementMap in="SourceGraphic" scale="20"/> <feGaussianBlur stdDeviation="0.5"> <animate attributeName="stdDeviation" values="0.5;2;0.5" dur="10s" repeatCount="indefinite"/> </feGaussianBlur> </filter> <pre><code>&lt;!-- Entanglement Beam --&gt; &lt;linearGradient id=&quot;entanglementBeam&quot;&gt; &lt;stop offset=&quot;0%&quot; stop-color=&quot;#00ff87&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#00ff87;#60efff;#ff00ff;#00ff87&quot; dur=&quot;15s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;stop offset=&quot;100%&quot; stop-color=&quot;#60efff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#60efff;#ff00ff;#00ff87;#60efff&quot; dur=&quot;15s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;/linearGradient&gt; </code></pre> </defs> <g class="quantum-entanglement" filter="url(#quantumField)"> &lt;script type="text/javascript"><![CDATA[ class QuantumParticle { constructor(svg, x, y) { this.svg = svg; this.x = x; this.y = y; this.vx = (Math.random() - 0.5) * 2; this.vy = (Math.random() - 0.5) * 2; this.phase = Math.random() * Math.PI * 2; this.entangled = null; this.element = this.createParticle(); } <pre><code> createParticle() { const particle = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;circle&quot;); particle.setAttribute(&quot;r&quot;, &quot;3&quot;); particle.setAttribute(&quot;fill&quot;, &quot;url(#entanglementBeam)&quot;); this.svg.appendChild(particle); return particle; } update() { this.phase += 0.1; const quantum = Math.sin(this.phase); this.x += this.vx * quantum; this.y += this.vy * quantum; // Boundary check if(this.x &lt; 0 || this.x &gt; 1000) this.vx *= -1; if(this.y &lt; 0 || this.y &gt; 500) this.vy *= -1; // Quantum tunneling effect if(Math.random() &lt; 0.01) { this.x = Math.random() * 1000; this.y = Math.random() * 500; } this.element.setAttribute(&quot;cx&quot;, this.x); this.element.setAttribute(&quot;cy&quot;, this.y); // Update entanglement if(this.entangled) { const dx = this.entangled.x - this.x; const dy = this.entangled.y - this.y; const distance = Math.sqrt(dx * dx + dy * dy); const beam = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;line&quot;); beam.setAttribute(&quot;x1&quot;, this.x); beam.setAttribute(&quot;y1&quot;, this.y); beam.setAttribute(&quot;x2&quot;, this.entangled.x); beam.setAttribute(&quot;y2&quot;, this.entangled.y); beam.setAttribute(&quot;stroke&quot;, &quot;url(#entanglementBeam)&quot;); beam.setAttribute(&quot;stroke-width&quot;, Math.max(0.1, 2 - distance/100)); beam.setAttribute(&quot;stroke-opacity&quot;, Math.max(0.1, 1 - distance/500)); this.svg.insertBefore(beam, this.svg.firstChild); setTimeout(() =&gt; this.svg.removeChild(beam), 1000); } } } // Initialize quantum entanglement system const container = document.querySelector('.quantum-entanglement'); const particles = []; // Create quantum particles for(let i = 0; i &lt; 30; i++) { particles.push(new QuantumParticle( container, Math.random() * 1000, Math.random() * 500 )); } // Create entangled pairs for(let i = 0; i &lt; particles.length; i += 2) { particles[i].entangled = particles[i + 1]; particles[i + 1].entangled = particles[i]; } // Animation loop function animate() { particles.forEach(particle =&gt; particle.update()); requestAnimationFrame(animate); } animate(); ]]&gt;&lt;/script&gt; </code></pre> </g> </svg> <!-- Multi-Dimensional Consciousness Stream --> <svg width="100%" height="600" xmlns="http://www.w3.org/2000/svg" style="margin: 40px 0;"> <defs> <!-- Hyperspace Field Effect --> <filter id="hyperspaceField"> <feTurbulence type="fractalNoise" baseFrequency="0.01" numOctaves="5" seed="10"> <animate attributeName="seed" values="10;100;10" dur="30s" repeatCount="indefinite"/> </feTurbulence> <feDisplacementMap in="SourceGraphic" scale="50"/> <feGaussianBlur stdDeviation="2"> <animate attributeName="stdDeviation" values="2;5;2" dur="15s" repeatCount="indefinite"/> </feGaussianBlur> </filter> <pre><code>&lt;!-- Trans-Dimensional Gradient --&gt; &lt;linearGradient id=&quot;transDimensional&quot;&gt; &lt;stop offset=&quot;0%&quot; stop-color=&quot;#ff00ff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#ff00ff;#00ff87;#60efff;#ff00ff&quot; dur=&quot;20s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;stop offset=&quot;100%&quot; stop-color=&quot;#60efff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#60efff;#ff00ff;#00ff87;#60efff&quot; dur=&quot;20s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;/linearGradient&gt; </code></pre> </defs> <g class="hyperspace-consciousness" filter="url(#hyperspaceField)"> &lt;script type="text/javascript"><![CDATA[ class HyperspaceNode { constructor(svg) { this.svg = svg; this.dimensions = 5; // 5-dimensional space this.nodes = []; this.connections = []; this.initialize(); } <pre><code> initialize() { // Create hyperspace nodes for(let i = 0; i &lt; 100; i++) { const node = { element: document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;circle&quot;), position: Array(this.dimensions).fill(0).map(() =&gt; Math.random() * 1000), velocity: Array(this.dimensions).fill(0).map(() =&gt; (Math.random() - 0.5) * 2), phase: Math.random() * Math.PI * 2 }; node.element.setAttribute(&quot;r&quot;, Math.random() * 3 + 1); node.element.setAttribute(&quot;fill&quot;, &quot;url(#transDimensional)&quot;); this.svg.appendChild(node.element); this.nodes.push(node); } // Create hyperdimensional connections this.nodes.forEach((node, i) =&gt; { this.nodes.slice(i + 1).forEach(other =&gt; { if(Math.random() &lt; 0.1) { const connection = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;line&quot;); connection.setAttribute(&quot;stroke&quot;, &quot;url(#transDimensional)&quot;); connection.setAttribute(&quot;stroke-width&quot;, &quot;0.5&quot;); this.connections.push({ element: connection, source: node, target: other }); this.svg.insertBefore(connection, this.svg.firstChild); } }); }); this.animate(); } projectTo3D(position) { // Project 5D to 3D using advanced projection const scale = 1 / (position[3] * 0.001 + 1); return { x: position[0] * scale + 500, y: position[1] * scale + 300, z: position[2] * scale }; } animate() { const update = () =&gt; { // Update nodes in hyperspace this.nodes.forEach(node =&gt; { node.phase += 0.02; // Update position in all dimensions node.position = node.position.map((pos, dim) =&gt; { let newPos = pos + node.velocity[dim] * Math.sin(node.phase); if(newPos &lt; 0 || newPos &gt; 1000) node.velocity[dim] *= -1; return newPos; }); // Project to 3D and update visual position const projected = this.projectTo3D(node.position); node.element.setAttribute(&quot;cx&quot;, projected.x); node.element.setAttribute(&quot;cy&quot;, projected.y); node.element.setAttribute(&quot;r&quot;, (projected.z + 1000) / 200); }); // Update hyperdimensional connections this.connections.forEach(conn =&gt; { const sourceProj = this.projectTo3D(conn.source.position); const targetProj = this.projectTo3D(conn.target.position); conn.element.setAttribute(&quot;x1&quot;, sourceProj.x); conn.element.setAttribute(&quot;y1&quot;, sourceProj.y); conn.element.setAttribute(&quot;x2&quot;, targetProj.x); conn.element.setAttribute(&quot;y2&quot;, targetProj.y); const distance = Math.hypot( sourceProj.x - targetProj.x, sourceProj.y - targetProj.y, sourceProj.z - targetProj.z ); conn.element.setAttribute(&quot;stroke-opacity&quot;, Math.max(0.1, 1 - distance/1000)); }); requestAnimationFrame(update); }; update(); } } // Initialize the hyperspace consciousness system new HyperspaceNode(document.querySelector('.hyperspace-consciousness')); ]]&gt;&lt;/script&gt; </code></pre> </g> </svg> <!-- Reality Fabric Manipulation Interface --> <svg width="100%" height="800" xmlns="http://www.w3.org/2000/svg" style="margin: 40px 0;"> <defs> <!-- Reality Distortion Field --> <filter id="realityDistortion"> <feTurbulence type="fractalNoise" baseFrequency="0.01" numOctaves="10" seed="15"> <animate attributeName="seed" values="15;150;15" dur="40s" repeatCount="indefinite"/> </feTurbulence> <feDisplacementMap in="SourceGraphic" scale="100"/> <feGaussianBlur stdDeviation="3"> <animate attributeName="stdDeviation" values="3;8;3" dur="20s" repeatCount="indefinite"/> </feGaussianBlur> <feColorMatrix type="matrix" values=" 2 -0.5 0.5 0 0 -0.5 2 -0.5 0 0 0.5 -0.5 2 0 0 0 0 0 1 0"> <animate attributeName="values" values=" 2 -0.5 0.5 0 0 -0.5 2 -0.5 0 0 0.5 -0.5 2 0 0 0 0 0 1 0; 3 -1 1 0 0 -1 3 -1 0 0 1 -1 3 0 0 0 0 0 1 0; 2 -0.5 0.5 0 0 -0.5 2 -0.5 0 0 0.5 -0.5 2 0 0 0 0 0 1 0" dur="30s" repeatCount="indefinite"/> </feColorMatrix> </filter> <pre><code>&lt;!-- Hyper-Dimensional Gradient --&gt; &lt;linearGradient id=&quot;hyperGradient&quot; x1=&quot;0%&quot; y1=&quot;0%&quot; x2=&quot;100%&quot; y2=&quot;100%&quot;&gt; &lt;stop offset=&quot;0%&quot; stop-color=&quot;#00ff87&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#00ff87;#60efff;#ff00ff;#00ff87&quot; dur=&quot;25s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;stop offset=&quot;50%&quot; stop-color=&quot;#60efff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#60efff;#ff00ff;#00ff87;#60efff&quot; dur=&quot;25s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;stop offset=&quot;100%&quot; stop-color=&quot;#ff00ff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#ff00ff;#00ff87;#60efff;#ff00ff&quot; dur=&quot;25s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;/linearGradient&gt; </code></pre> </defs> <g class="reality-fabric" filter="url(#realityDistortion)"> &lt;script type="text/javascript"><![CDATA[ class RealityFabric { constructor(svg) { this.svg = svg; this.dimensions = 8; // 8-dimensional space this.nodes = []; this.threads = []; this.initialize(); } <pre><code> initialize() { // Create reality nodes for(let i = 0; i &lt; 200; i++) { const node = { element: document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;circle&quot;), position: Array(this.dimensions).fill(0).map(() =&gt; Math.random() * 1000), velocity: Array(this.dimensions).fill(0).map(() =&gt; (Math.random() - 0.5) * 3), phase: Math.random() * Math.PI * 2, frequency: Math.random() * 0.1, amplitude: Math.random() * 50 + 20 }; node.element.setAttribute(&quot;r&quot;, Math.random() * 4 + 2); node.element.setAttribute(&quot;fill&quot;, &quot;url(#hyperGradient)&quot;); this.svg.appendChild(node.element); this.nodes.push(node); } // Create reality threads this.nodes.forEach((node, i) =&gt; { this.nodes.slice(i + 1).forEach(other =&gt; { if(Math.random() &lt; 0.05) { const thread = document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;path&quot;); thread.setAttribute(&quot;stroke&quot;, &quot;url(#hyperGradient)&quot;); thread.setAttribute(&quot;stroke-width&quot;, &quot;0.5&quot;); thread.setAttribute(&quot;fill&quot;, &quot;none&quot;); this.threads.push({ element: thread, source: node, target: other, controlPoints: Array(4).fill(0).map(() =&gt; ({ x: Math.random() * 1000, y: Math.random() * 800, vx: (Math.random() - 0.5) * 2, vy: (Math.random() - 0.5) * 2 })) }); this.svg.insertBefore(thread, this.svg.firstChild); } }); }); this.animate(); } projectToPlaneDimension(position) { // Project 8D to 2D using advanced dimensional reduction const weights = Array(this.dimensions).fill(0) .map((_, i) =&gt; Math.sin(Date.now() * 0.001 + i * Math.PI / 4)); return { x: position.reduce((acc, val, i) =&gt; acc + val * weights[i], 0) / this.dimensions * 500 + 500, y: position.reduce((acc, val, i) =&gt; acc + val * weights[(i + 3) % this.dimensions], 0) / this.dimensions * 400 + 400 }; } animate() { const update = () =&gt; { const time = Date.now() * 0.001; // Update reality nodes this.nodes.forEach(node =&gt; { // Update phase and position in all dimensions node.phase += node.frequency; node.position = node.position.map((pos, dim) =&gt; { let newPos = pos + node.velocity[dim] * Math.sin(node.phase) + Math.sin(time * 0.5 + dim) * node.amplitude * 0.02; if(newPos &lt; 0 || newPos &gt; 1000) node.velocity[dim] *= -1; return newPos; }); // Project to 2D and update visual position const projected = this.projectToPlaneDimension(node.position); node.element.setAttribute(&quot;cx&quot;, projected.x); node.element.setAttribute(&quot;cy&quot;, projected.y); }); // Update reality threads this.threads.forEach(thread =&gt; { const sourceProj = this.projectToPlaneDimension(thread.source.position); const targetProj = this.projectToPlaneDimension(thread.target.position); // Update control points thread.controlPoints.forEach(point =&gt; { point.phase += 0.02; point.x += point.vx * Math.sin(point.phase); point.y += point.vy * Math.cos(point.phase); if(point.x &lt; 0 || point.x &gt; 1000) point.vx *= -1; if(point.y &lt; 0 || point.y &gt; 800) point.vy *= -1; }); // Generate Bezier curve path const path = `M ${sourceProj.x} ${sourceProj.y} C ${thread.controlPoints[0].x} ${thread.controlPoints[0].y}, ${thread.controlPoints[1].x} ${thread.controlPoints[1].y}, ${targetProj.x} ${targetProj.y}`; thread.element.setAttribute(&quot;d&quot;, path); const distance = Math.hypot(sourceProj.x - targetProj.x, sourceProj.y - targetProj.y); thread.element.setAttribute(&quot;stroke-opacity&quot;, Math.max(0.1, 1 - distance/1000)); }); requestAnimationFrame(update); }; update(); } } // Initialize the reality fabric manipulation system new RealityFabric(document.querySelector('.reality-fabric')); ]]&gt;&lt;/script&gt; </code></pre> </g> </svg> <!-- Hyperquantum State Generator --> <svg width="100%" height="800" xmlns="http://www.w3.org/2000/svg" style="margin: 40px 0;"> <defs> <!-- Quantum Field Effect --> <filter id="quantumStateField"> <feTurbulence type="fractalNoise" baseFrequency="0.005" numOctaves="15" seed="20"> <animate attributeName="seed" values="20;200;20" dur="50s" repeatCount="indefinite"/> </feTurbulence> <feDisplacementMap in="SourceGraphic" scale="150"/> <feGaussianBlur stdDeviation="4"> <animate attributeName="stdDeviation" values="4;10;4" dur="25s" repeatCount="indefinite"/> </feGaussianBlur> <feColorMatrix type="matrix" values=" 3 -1 1 0 0 -1 3 -1 0 0 1 -1 3 0 0 0 0 0 1 0"> <animate attributeName="values" values=" 3 -1 1 0 0 -1 3 -1 0 0 1 -1 3 0 0 0 0 0 1 0; 4 -1.5 1.5 0 0 -1.5 4 -1.5 0 0 1.5 -1.5 4 0 0 0 0 0 1 0; 3 -1 1 0 0 -1 3 -1 0 0 1 -1 3 0 0 0 0 0 1 0" dur="40s" repeatCount="indefinite"/> </feColorMatrix> </filter> <pre><code>&lt;!-- Quantum State Gradient --&gt; &lt;radialGradient id=&quot;quantumStateGradient&quot;&gt; &lt;stop offset=&quot;0%&quot; stop-color=&quot;#ff00ff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#ff00ff;#00ff87;#60efff;#ff00ff&quot; dur=&quot;30s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;stop offset=&quot;50%&quot; stop-color=&quot;#00ff87&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#00ff87;#60efff;#ff00ff;#00ff87&quot; dur=&quot;30s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;stop offset=&quot;100%&quot; stop-color=&quot;#60efff&quot;&gt; &lt;animate attributeName=&quot;stop-color&quot; values=&quot;#60efff;#ff00ff;#00ff87;#60efff&quot; dur=&quot;30s&quot; repeatCount=&quot;indefinite&quot;/&gt; &lt;/stop&gt; &lt;/radialGradient&gt; </code></pre> </defs> <g class="quantum-states" filter="url(#quantumStateField)"> &lt;script type="text/javascript"><![CDATA[ class QuantumStateGenerator { constructor(svg) { this.svg = svg; this.dimensions = 10; // 10-dimensional quantum space this.particles = []; this.waveFunctions = []; this.initialize(); } <pre><code> initialize() { // Create quantum particles for(let i = 0; i &lt; 300; i++) { const particle = { element: document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;circle&quot;), state: Array(this.dimensions).fill(0).map(() =&gt; ({ amplitude: Math.random(), phase: Math.random() * Math.PI * 2, frequency: Math.random() * 0.2, uncertainty: Math.random() * 0.5 })), superposition: Math.random() * Math.PI * 2, entanglementPhase: Math.random() * Math.PI * 2, collapseProb: Math.random() * 0.01 }; particle.element.setAttribute(&quot;r&quot;, Math.random() * 5 + 2); particle.element.setAttribute(&quot;fill&quot;, &quot;url(#quantumStateGradient)&quot;); this.svg.appendChild(particle.element); this.particles.push(particle); } // Create quantum wave functions for(let i = 0; i &lt; 50; i++) { const waveFunction = { element: document.createElementNS(&quot;http://www.w3.org/2000/svg&quot;, &quot;path&quot;), controlPoints: Array(8).fill(0).map(() =&gt; ({ x: Math.random() * 1000, y: Math.random() * 800, vx: (Math.random() - 0.5) * 3, vy: (Math.random() - 0.5) * 3, phase: Math.random() * Math.PI * 2 })) }; waveFunction.element.setAttribute(&quot;stroke&quot;, &quot;url(#quantumStateGradient)&quot;); waveFunction.element.setAttribute(&quot;stroke-width&quot;, &quot;1&quot;); waveFunction.element.setAttribute(&quot;fill&quot;, &quot;none&quot;); this.svg.insertBefore(waveFunction.element, this.svg.firstChild); this.waveFunctions.push(waveFunction); } this.animate(); } projectQuantumState(state, time) { // Project quantum state to 2D using quantum mechanics principles const weights = state.map((s, i) =&gt; s.amplitude * Math.sin(time * s.frequency + s.phase) * (1 + Math.sin(time * 0.1 + i) * s.uncertainty) ); return { x: weights.reduce((acc, w, i) =&gt; acc + w * Math.cos(i * Math.PI / this.dimensions), 0) * 400 + 500, y: weights.reduce((acc, w, i) =&gt; acc + w * Math.sin(i * Math.PI / this.dimensions), 0) * 300 + 400 }; } animate() { const update = () =&gt; { const time = Date.now() * 0.001; // Update quantum particles this.particles.forEach(particle =&gt; { // Quantum state evolution particle.superposition += 0.02; particle.entanglementPhase += 0.01; // Calculate quantum position const position = this.projectQuantumState(particle.state, time); // Apply quantum uncertainty const uncertainty = Math.sin(particle.superposition) * 20; position.x += (Math.random() - 0.5) * uncertainty; position.y += (Math.random() - 0.5) * uncertainty; // Quantum tunneling effect if(Math.random() &lt; particle.collapseProb) { position.x = Math.random() * 1000; position.y = Math.random() * 800; } particle.element.setAttribute(&quot;cx&quot;, position.x); particle.element.setAttribute(&quot;cy&quot;, position.y); // Quantum state visualization const stateIntensity = Math.abs(Math.sin(particle.superposition)); particle.element.setAttribute(&quot;opacity&quot;, 0.3 + stateIntensity * 0.7); }); // Update wave functions this.waveFunctions.forEach(wave =&gt; { // Update control points wave.controlPoints.forEach(point =&gt; { point.phase += 0.02; point.x += point.vx * Math.sin(point.phase); point.y += point.vy * Math.cos(point.phase); if(point.x &lt; 0 || point.x &gt; 1000) point.vx *= -1; if(point.y &lt; 0 || point.y &gt; 800) point.vy *= -1; }); // Generate wave function path const path = `M ${wave.controlPoints[0].x} ${wave.controlPoints[0].y}` + wave.controlPoints.slice(1).reduce((acc, point) =&gt; `${acc} L ${point.x} ${point.y}`, ''); wave.element.setAttribute(&quot;d&quot;, path); }); requestAnimationFrame(update); }; update(); } } // Initialize the quantum state generator new QuantumStateGenerator(document.querySelector('.quantum-states')); ]]&gt;&lt;/script&gt; </code></pre> </g> </svg>

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