Releases: H-uru/korman
Releases · H-uru/korman
Korman v0.10-b4k
Korman v0.10 (Blender for Korman Edition)
Korman 0.11a
Changes in this release:
- Fixed a crash related to empty animations being exported in Path of the Shell
- Fixed an issue preventing material opacity animations from exporting
Korman 0.11
- Added a help menu for Korman (Thanks to @Deledrius for authoring this patch)
- Added support for exporting font/text objects (Thanks to @julyfortoday for co-authoring this patch)
- Added support for tying object animations to SDL variables (Thanks to @DoobesURU for co-uthoring this patch)
- Added the ability to animate the material diffuse color
- Added the Blending modifier
- Added the option to specify a proxy object for triangle mesh colliders
- Added toolbox operators for toggling double-sided mode on meshes (Thanks to @DoobesURU for authoring this patch)
- Added toolbox operators for toggling packaging of sounds (Thanks to @DoobesURU for authoring this patch)
- Changed the exponential fog export option from
SetExp2
toSetExp
. (Thanks to @DoobesURU for authoring this patch) - Changed the export of Myst Online: Uru Live files to not apply any form of encryption
- Fixed a crash in the exporter when baking vertex colors to objects that share a single mesh data block
- Fixed a serious issue in which exporting with a DECIMATE modifier on a Plasma Object would cause very bad problems (Thanks to @TikiBear for authoring this patch)
- Fixed a serious issue in which the toolbox enable/disable Plasma Object operators would change the page of objects enabled outside of Korman
- Fixed a traceback in the Add Lamp Flare operator (Thanks to @Deledrius for authoring this patch)
- Fixed an issue in which material animations would not export with the correct duration if the Blender FPS was not set to 30 FPS (Thanks to @TikiBear for co-authoring this patch)
- Fixed an issue in which new sounds under 4 seconds in length might not play in Path of the Shell
- Fixed an issue in which objects with alpha vertex paint might not be sorted into a blending span (Thanks to @dpogue for authoring this patch)
- Fixed an issue in which responders might get stuck due to the way Blender internally sorts the node links
- Fixed an issue in which sound volume animations did not function as expected
- Fixed many issues preventing runtime lighting from affecting objects
- Fixed many issues with physicals (eg colliders and regions) parented to animated objects (eg subworlds)