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Releases: H-uru/korman

Korman v0.10-b4k

29 Aug 19:24
v0.10-b4k
2bb1c17
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Korman v0.10-b4k Pre-release
Pre-release
Korman v0.10 (Blender for Korman Edition)

Korman 0.11a

22 Feb 20:56
30ee43b
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Changes in this release:

  • Fixed a crash related to empty animations being exported in Path of the Shell
  • Fixed an issue preventing material opacity animations from exporting

Korman 0.11

21 Feb 22:04
9f97d5d
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  • Added a help menu for Korman (Thanks to @Deledrius for authoring this patch)
  • Added support for exporting font/text objects (Thanks to @julyfortoday for co-authoring this patch)
  • Added support for tying object animations to SDL variables (Thanks to @DoobesURU for co-uthoring this patch)
  • Added the ability to animate the material diffuse color
  • Added the Blending modifier
  • Added the option to specify a proxy object for triangle mesh colliders
  • Added toolbox operators for toggling double-sided mode on meshes (Thanks to @DoobesURU for authoring this patch)
  • Added toolbox operators for toggling packaging of sounds (Thanks to @DoobesURU for authoring this patch)
  • Changed the exponential fog export option from SetExp2 to SetExp. (Thanks to @DoobesURU for authoring this patch)
  • Changed the export of Myst Online: Uru Live files to not apply any form of encryption
  • Fixed a crash in the exporter when baking vertex colors to objects that share a single mesh data block
  • Fixed a serious issue in which exporting with a DECIMATE modifier on a Plasma Object would cause very bad problems (Thanks to @TikiBear for authoring this patch)
  • Fixed a serious issue in which the toolbox enable/disable Plasma Object operators would change the page of objects enabled outside of Korman
  • Fixed a traceback in the Add Lamp Flare operator (Thanks to @Deledrius for authoring this patch)
  • Fixed an issue in which material animations would not export with the correct duration if the Blender FPS was not set to 30 FPS (Thanks to @TikiBear for co-authoring this patch)
  • Fixed an issue in which new sounds under 4 seconds in length might not play in Path of the Shell
  • Fixed an issue in which objects with alpha vertex paint might not be sorted into a blending span (Thanks to @dpogue for authoring this patch)
  • Fixed an issue in which responders might get stuck due to the way Blender internally sorts the node links
  • Fixed an issue in which sound volume animations did not function as expected
  • Fixed many issues preventing runtime lighting from affecting objects
  • Fixed many issues with physicals (eg colliders and regions) parented to animated objects (eg subworlds)