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Added a help menu for Korman (Thanks to @Deledrius for authoring this patch)
Added support for exporting font/text objects (Thanks to @julyfortoday for co-authoring this patch)
Added support for tying object animations to SDL variables (Thanks to @DoobesURU for co-uthoring this patch)
Added the ability to animate the material diffuse color
Added the Blending modifier
Added the option to specify a proxy object for triangle mesh colliders
Added toolbox operators for toggling double-sided mode on meshes (Thanks to @DoobesURU for authoring this patch)
Added toolbox operators for toggling packaging of sounds (Thanks to @DoobesURU for authoring this patch)
Changed the exponential fog export option from SetExp2 to SetExp. (Thanks to @DoobesURU for authoring this patch)
Changed the export of Myst Online: Uru Live files to not apply any form of encryption
Fixed a crash in the exporter when baking vertex colors to objects that share a single mesh data block
Fixed a serious issue in which exporting with a DECIMATE modifier on a Plasma Object would cause very bad problems (Thanks to @TikiBear for authoring this patch)
Fixed a serious issue in which the toolbox enable/disable Plasma Object operators would change the page of objects enabled outside of Korman
Fixed a traceback in the Add Lamp Flare operator (Thanks to @Deledrius for authoring this patch)
Fixed an issue in which material animations would not export with the correct duration if the Blender FPS was not set to 30 FPS (Thanks to @TikiBear for co-authoring this patch)
Fixed an issue in which new sounds under 4 seconds in length might not play in Path of the Shell
Fixed an issue in which objects with alpha vertex paint might not be sorted into a blending span (Thanks to @dpogue for authoring this patch)
Fixed an issue in which responders might get stuck due to the way Blender internally sorts the node links
Fixed an issue in which sound volume animations did not function as expected
Fixed many issues preventing runtime lighting from affecting objects
Fixed many issues with physicals (eg colliders and regions) parented to animated objects (eg subworlds)