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Localized Text modifier crashes #418
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Can you share what the lines around def _create_nodes(self, bo, tree, *, age_name, version, material=None, clear_color=None):
pfm_node = self._create_standard_python_file_node(tree, "xDynTextLoc.py")
loc_path = self.key_name if version <= pvPots else "{}.{}.{}".format(age_name, self.localization_set, self.key_name)
self._create_python_attribute(pfm_node, "dynTextMap", "ptAttribDynamicMap",
target_object=bo, material=material, texture=self.texture) |
Actually, I think I see the problem. Try deleting self._create_python_attribute(pfm_node, "dynTextMap",
target_object=bo, material=material, texture=self.texture) |
Fixed! Dynamic Text is appearing and no more export stops. |
Fixed by #419. |
I've been working on a few dynamic text maps using the modifier (apparently something I haven't noticed and used until now 😛 ) and have been getting an error upon export:
This was recreated using my city blend and the Chiso blend using a base 0.16 install. Before this, I was incorrectly using a journal mod along with a node tree, which worked. This is what I was running into with #417 too.
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