Added cleaned up version of good-froge #2
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Added a cleaned up version of good-froge
It is a manifold mesh with no holes, and a fixed eye
Has UV and vertex colors baked from the texture
Created by sculpting over the original mesh, filling the base, and fixing the eye
Formats are in gltf Separate and obj
BaseSculpt is the original sculpted mesh, ~48k triangles
Low is the decimated mesh of the BaseSculpt, ~4k triangles
Also included are pictures of the Low version, for texture, vertex color, and wireframe
Just missing the texture at the moment because of file size restrictions