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@metayan metayan commented Jan 28, 2026

Figured out how to fix #6636 .
Getting OpenGL 4.1 instead of 2.1 again.

@rom1v
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rom1v commented Jan 28, 2026

Perfect, thank you, I will squash the fix into my branch.

@rom1v
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rom1v commented Jan 28, 2026

Please test the renderer.11 branch.

@metayan
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metayan commented Jan 28, 2026

renderer.11 branch works fine for me.
(Only the SDL3 copy/paste issue still on macOS Catalina.)
Something special that needs testing?

By the way, the build procedure you have put together is a joy to use.
Both the client and server. Exceptional.

@rom1v
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rom1v commented Jan 29, 2026

renderer.11 branch works fine for me.

🎉

Something special that needs testing?

Not for the moment, thanks.

By the way, the build procedure you have put together is a joy to use.
Both the client and server. Exceptional.

Thank you ❤️

Do you build only the client+server, or also the dependencies (SDL, FFmpeg, etc.)?

The code to build the deps is a bit ad-hoc/hacky and was painful to write, but at least it works 😄

@metayan
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metayan commented Jan 29, 2026

Do you build only the client+server, or also the dependencies (SDL, FFmpeg, etc.)?

I use the dependency-building magic. It's superb.

The code to build the deps is a bit ad-hoc/hacky and was painful to write, but at least it works 😄

It's really good and makes it simple to get the right things built.
I also like that it's easy to, for example, swap in different SDL versions by just editing app/deps/sdl.sh.

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