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Support for ASS render_model importing and exporting. Should be possible to edit the Halo 3 Brute now. Take armature transform into consideration when grabbing keyframe transform from animations. Add some extra logic to change how physics tags are handled if the target game is Halo 2 for upgrading. Improve scenario block mutator code. All object type tag blocks should be exchangeable. Add code to upgrade Halo 1 sky tags to Halo 2. Add code to transfer settings in a Halo 1 sound tag to Halo 2. Add code to upgrade a Halo 1 weapon to Halo 2. Add code to import Halo 2 camera track tags. Fixed WRL crash. Disable optimize_geo code as it was causing a crash when editing the Halo 3 scarab. Custom normals are being used now anyways. Check that shader collection exists on disk before attempting to read. Test scenario object elements to generate BSP origin index during Halo 1 to Halo 2 scenario upgrades. This requires that you have a Halo 2 BSP at the same path as Halo 1 to get the BSP bounds from. Probably will move to reading the original Halo 1 tag later but this is how it works for now. Misc cleanup.
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