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Add 'scale' setting that allows user to render shader at a fraction of the window resolution #128

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@blackle blackle commented Nov 25, 2019

I made this because my GPU is bad but I still wanted to have high resolution text, but render the shader smaller.

I can only test this on linux, so there is no directx implementation unfortunately. uses glBlitFramebuffer to scale up the shader onto the main framebuffer.

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