Releases: GalaxyMaster2/HitsoundTweaks
Releases · GalaxyMaster2/HitsoundTweaks
v1.1.9
v1.1.8
A few changes to make hitsounds more reliable on maps with VNJS:
- Hitsounds are now always scheduled just ahead of time
- Maximum active sound effects check disabled entirely
- Fix hitsound scheduling for notes spawned before ATSC is active
Tested on Beat Saber v1.40.3
v1.1.7
- Updated approach for _dspTimeOffset stabilizing, further improving hitsound timing consistency
v1.1.6
v1.1.5
v1.1.4
- Updated for Beat Saber v1.37.0
v1.1.3: update for 1.31.0
- Updated for Beat Saber v1.31.0
v1.1.2
- Fix compatibility issue with Heck
Tested on Beat Saber v1.21.0 - v1.28.0
v1.1.1
- Fix a potential NullReferenceException when patches are run on game exit
Tested on Beat Saber v1.21.0 - v1.27.0
v1.1.0
- Added in-game configuration UI in Mod Settings
- Changed default chain volume multiplier to 0.8 (from 1.0)
- Reduced number of real voices for slightly improved performance
Tested on Beat Saber v1.21.0 - v1.24.0